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named members of TitleCardContext (#749)
* named members of TitleCardContext * changed screenX/Y to just x/y * added clarifying comments and renamed timer -> duration because i think its better * changed names to delayTimer and durationTimer * made texture a void* Co-authored-by: gamestabled <chandler2016@yahoo.com>
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6 changed files with 54 additions and 54 deletions
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@ -259,8 +259,8 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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break;
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case 15:
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if (sp3F != 0) {
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 0xA0, 0x78,
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0x90, 0x18, 0x14);
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
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144, 24, 20);
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}
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break;
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case 16:
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