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named members of TitleCardContext (#749)

* named members of TitleCardContext

* changed screenX/Y to just x/y

* added clarifying comments and renamed timer -> duration because i think its better

* changed names to delayTimer and durationTimer

* made texture a void*

Co-authored-by: gamestabled <chandler2016@yahoo.com>
This commit is contained in:
gamestabled 2021-04-05 13:37:46 -04:00 committed by GitHub
parent 1398898b70
commit 03b81c71c2
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6 changed files with 54 additions and 54 deletions

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@ -259,8 +259,8 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
break;
case 15:
if (sp3F != 0) {
TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 0xA0, 0x78,
0x90, 0x18, 0x14);
TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
144, 24, 20);
}
break;
case 16: