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named members of TitleCardContext (#749)
* named members of TitleCardContext * changed screenX/Y to just x/y * added clarifying comments and renamed timer -> duration because i think its better * changed names to delayTimer and durationTimer * made texture a void* Co-authored-by: gamestabled <chandler2016@yahoo.com>
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1398898b70
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03b81c71c2
6 changed files with 54 additions and 54 deletions
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@ -336,7 +336,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->cameraSpeedMod, 1.0f, 1.0f, 0.05f);
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if (this->timers[0] == 75) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(&gPhantomGanonTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
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SEGMENTED_TO_VIRTUAL(&gPhantomGanonTitleCardTex), 160, 180, 128, 40);
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}
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if (this->timers[0] == 0) {
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this->cutsceneState = INTRO_RETREAT;
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@ -4674,7 +4674,7 @@ s32 func_8083B040(Player* this, GlobalContext* globalCtx) {
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(((this->itemActionParam == PLAYER_AP_BOTTLE_POE) && (this->exchangeItemId == EXCH_ITEM_POE)) ||
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(this->exchangeItemId == EXCH_ITEM_BLUE_FIRE))))))) {
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if ((globalCtx->actorCtx.titleCtx.delayB == 0) && (globalCtx->actorCtx.titleCtx.unk_C == 0)) {
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if ((globalCtx->actorCtx.titleCtx.delayTimer == 0) && (globalCtx->actorCtx.titleCtx.alpha == 0)) {
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func_80835DE4(globalCtx, this, func_8084F104, 0);
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if (sp2C >= 0) {
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@ -9052,8 +9052,8 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) {
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0x4000) &&
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((globalCtx->sceneNum != SCENE_DDAN) || (gSaveContext.eventChkInf[11] & 1)) &&
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((globalCtx->sceneNum != SCENE_NIGHT_SHOP) || (gSaveContext.eventChkInf[2] & 0x20))) {
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, this->giObjectSegment, 0xA0, 0x78,
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0x90, 0x18, 0x14);
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, this->giObjectSegment, 160, 120,
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144, 24, 20);
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}
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}
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gSaveContext.showTitleCard = true;
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