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named members of TitleCardContext (#749)
* named members of TitleCardContext * changed screenX/Y to just x/y * added clarifying comments and renamed timer -> duration because i think its better * changed names to delayTimer and durationTimer * made texture a void* Co-authored-by: gamestabled <chandler2016@yahoo.com>
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6 changed files with 54 additions and 54 deletions
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@ -336,7 +336,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->cameraSpeedMod, 1.0f, 1.0f, 0.05f);
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if (this->timers[0] == 75) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(&gPhantomGanonTitleCardTex), 0xA0, 0xB4, 0x80, 0x28);
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SEGMENTED_TO_VIRTUAL(&gPhantomGanonTitleCardTex), 160, 180, 128, 40);
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}
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if (this->timers[0] == 0) {
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this->cutsceneState = INTRO_RETREAT;
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