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rename to upper action (#1570)
This commit is contained in:
parent
8718a5c8c0
commit
042a5c5530
2 changed files with 89 additions and 89 deletions
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@ -669,7 +669,7 @@ typedef struct {
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#define PLAYER_STATE3_7 (1 << 7)
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typedef void (*PlayerActionFunc)(struct Player*, struct PlayState*);
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typedef s32 (*ItemActionFunc)(struct Player*, struct PlayState*);
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typedef s32 (*UpperActionFunc)(struct Player*, struct PlayState*);
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typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
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typedef struct Player {
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@ -773,11 +773,11 @@ typedef struct Player {
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/* 0x06C0 */ s16 unk_6C0;
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/* 0x06C2 */ s16 unk_6C2;
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/* 0x06C4 */ f32 unk_6C4;
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/* 0x06C8 */ SkelAnime skelAnimeUpper;
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/* 0x070C */ Vec3s jointTableUpper[PLAYER_LIMB_BUF_COUNT];
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/* 0x079C */ Vec3s morphTableUpper[PLAYER_LIMB_BUF_COUNT];
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/* 0x082C */ ItemActionFunc itemActionFunc;
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/* 0x0830 */ f32 skelAnimeUpperBlendWeight;
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/* 0x06C8 */ SkelAnime upperSkelAnime;
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/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
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/* 0x082C */ UpperActionFunc upperActionFunc;
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/* 0x0830 */ f32 upperAnimBlendWeight;
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/* 0x0834 */ s16 unk_834;
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/* 0x0836 */ s8 unk_836;
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/* 0x0837 */ u8 unk_837;
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@ -147,7 +147,7 @@ void func_80833984(PlayState* play, Player* this);
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void Player_InitItemAction(PlayState* play, Player* this, s8 itemAction);
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s32 func_8083485C(Player* this, PlayState* play);
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s32 func_808349DC(Player* this, PlayState* play);
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s32 Player_IA_ChangeHeldItem(Player* this, PlayState* play);
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s32 Player_UpperAction_ChangeHeldItem(Player* this, PlayState* play);
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s32 func_80834B5C(Player* this, PlayState* play);
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s32 func_80834C74(Player* this, PlayState* play);
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s32 func_8083501C(Player* this, PlayState* play);
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@ -2136,10 +2136,10 @@ LinkAnimationHeader* func_808335F4(Player* this) {
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}
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}
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void Player_SetItemActionFunc(Player* this, ItemActionFunc itemActionFunc) {
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this->itemActionFunc = itemActionFunc;
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void Player_SetUpperActionFunc(Player* this, UpperActionFunc upperActionFunc) {
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this->upperActionFunc = upperActionFunc;
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this->unk_836 = 0;
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this->skelAnimeUpperBlendWeight = 0.0f;
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this->upperAnimBlendWeight = 0.0f;
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func_808326F0(this);
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}
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@ -2434,7 +2434,7 @@ void Player_StartChangingHeldItem(Player* this, PlayState* play) {
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heldItemAction = Player_ItemToItemAction(this->heldItemId);
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Player_SetItemActionFunc(this, Player_IA_ChangeHeldItem);
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Player_SetUpperActionFunc(this, Player_UpperAction_ChangeHeldItem);
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nextAnimType = gPlayerModelTypes[this->nextModelGroup][PLAYER_MODELGROUPENTRY_ANIM];
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itemChangeType = sItemChangeTypes[gPlayerModelTypes[this->modelGroup][PLAYER_MODELGROUPENTRY_ANIM]][nextAnimType];
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@ -2468,7 +2468,7 @@ void Player_StartChangingHeldItem(Player* this, PlayState* play) {
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playSpeed *= 2.0f;
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}
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LinkAnimation_Change(play, &this->skelAnimeUpper, anim, playSpeed, startFrame, endFrame, ANIMMODE_ONCE, 0.0f);
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LinkAnimation_Change(play, &this->upperSkelAnime, anim, playSpeed, startFrame, endFrame, ANIMMODE_ONCE, 0.0f);
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this->stateFlags1 &= ~PLAYER_STATE1_START_CHANGING_HELD_ITEM;
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}
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@ -2519,7 +2519,7 @@ s32 func_8083442C(Player* this, PlayState* play) {
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(gSaveContext.magicState != MAGIC_STATE_IDLE)) {
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Sfx_PlaySfxCentered(NA_SE_SY_ERROR);
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} else {
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Player_SetItemActionFunc(this, func_808351D4);
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Player_SetUpperActionFunc(this, func_808351D4);
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this->stateFlags1 |= PLAYER_STATE1_9;
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this->unk_834 = 14;
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@ -2568,11 +2568,11 @@ void Player_FinishItemChange(PlayState* play, Player* this) {
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}
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void func_80834644(PlayState* play, Player* this) {
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if (Player_IA_ChangeHeldItem == this->itemActionFunc) {
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if (Player_UpperAction_ChangeHeldItem == this->upperActionFunc) {
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Player_FinishItemChange(play, this);
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}
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Player_SetItemActionFunc(this, sItemActionUpdateFuncs[this->heldItemAction]);
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Player_SetUpperActionFunc(this, sItemActionUpdateFuncs[this->heldItemAction]);
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this->unk_834 = 0;
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this->unk_6AC = 0;
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Player_DetachHeldActor(play, this);
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@ -2580,7 +2580,7 @@ void func_80834644(PlayState* play, Player* this) {
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}
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LinkAnimationHeader* func_808346C4(PlayState* play, Player* this) {
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Player_SetItemActionFunc(this, func_80834B5C);
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Player_SetUpperActionFunc(this, func_80834B5C);
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Player_DetachHeldActor(play, this);
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if (this->unk_870 < 0.5f) {
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@ -2601,7 +2601,7 @@ s32 func_80834758(PlayState* play, Player* this) {
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anim = func_808346C4(play, this);
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frame = Animation_GetLastFrame(anim);
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LinkAnimation_Change(play, &this->skelAnimeUpper, anim, 1.0f, frame, frame, ANIMMODE_ONCE, 0.0f);
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LinkAnimation_Change(play, &this->upperSkelAnime, anim, 1.0f, frame, frame, ANIMMODE_ONCE, 0.0f);
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Player_PlaySfx(this, NA_SE_IT_SHIELD_POSTURE);
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return 1;
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@ -2619,13 +2619,13 @@ s32 func_8083485C(Player* this, PlayState* play) {
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}
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void func_80834894(Player* this) {
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Player_SetItemActionFunc(this, func_80834C74);
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Player_SetUpperActionFunc(this, func_80834C74);
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if (this->itemAction < 0) {
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func_8008EC70(this);
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}
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Animation_Reverse(&this->skelAnimeUpper);
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Animation_Reverse(&this->upperSkelAnime);
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Player_PlaySfx(this, NA_SE_IT_SHIELD_REMOVE);
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}
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@ -2634,9 +2634,9 @@ void Player_WaitToFinishItemChange(PlayState* play, Player* this) {
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f32 changeFrame;
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changeFrame = itemChangeEntry->changeFrame;
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changeFrame = (this->skelAnimeUpper.playSpeed < 0.0f) ? changeFrame - 1.0f : changeFrame;
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changeFrame = (this->upperSkelAnime.playSpeed < 0.0f) ? changeFrame - 1.0f : changeFrame;
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if (LinkAnimation_OnFrame(&this->skelAnimeUpper, changeFrame)) {
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if (LinkAnimation_OnFrame(&this->upperSkelAnime, changeFrame)) {
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Player_FinishItemChange(play, this);
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}
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@ -2661,16 +2661,16 @@ s32 func_808349DC(Player* this, PlayState* play) {
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}
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}
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s32 Player_IA_ChangeHeldItem(Player* this, PlayState* play) {
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if (LinkAnimation_Update(play, &this->skelAnimeUpper) ||
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s32 Player_UpperAction_ChangeHeldItem(Player* this, PlayState* play) {
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if (LinkAnimation_Update(play, &this->upperSkelAnime) ||
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((Player_ItemToItemAction(this->heldItemId) == this->heldItemAction) &&
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(sUseHeldItem =
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(sUseHeldItem || ((this->modelAnimType != PLAYER_ANIMTYPE_3) && (play->shootingGalleryStatus == 0)))))) {
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Player_SetItemActionFunc(this, sItemActionUpdateFuncs[this->heldItemAction]);
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Player_SetUpperActionFunc(this, sItemActionUpdateFuncs[this->heldItemAction]);
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this->unk_834 = 0;
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this->unk_6AC = 0;
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sHeldItemButtonIsHeldDown = sUseHeldItem;
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return this->itemActionFunc(this, play);
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return this->upperActionFunc(this, play);
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}
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if (func_80833350(this) != 0) {
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@ -2685,7 +2685,7 @@ s32 Player_IA_ChangeHeldItem(Player* this, PlayState* play) {
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}
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s32 func_80834B5C(Player* this, PlayState* play) {
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LinkAnimation_Update(play, &this->skelAnimeUpper);
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LinkAnimation_Update(play, &this->upperSkelAnime);
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if (!CHECK_BTN_ALL(sControlInput->cur.button, BTN_R)) {
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func_80834894(this);
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@ -2701,10 +2701,10 @@ s32 func_80834BD4(Player* this, PlayState* play) {
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LinkAnimationHeader* anim;
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f32 frame;
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if (LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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if (LinkAnimation_Update(play, &this->upperSkelAnime)) {
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anim = func_808346C4(play, this);
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frame = Animation_GetLastFrame(anim);
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LinkAnimation_Change(play, &this->skelAnimeUpper, anim, 1.0f, frame, frame, ANIMMODE_ONCE, 0.0f);
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LinkAnimation_Change(play, &this->upperSkelAnime, anim, 1.0f, frame, frame, ANIMMODE_ONCE, 0.0f);
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}
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this->stateFlags1 |= PLAYER_STATE1_22;
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@ -2716,12 +2716,12 @@ s32 func_80834BD4(Player* this, PlayState* play) {
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s32 func_80834C74(Player* this, PlayState* play) {
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sUseHeldItem = sHeldItemButtonIsHeldDown;
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if (sUseHeldItem || LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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Player_SetItemActionFunc(this, sItemActionUpdateFuncs[this->heldItemAction]);
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LinkAnimation_PlayLoop(play, &this->skelAnimeUpper,
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if (sUseHeldItem || LinkAnimation_Update(play, &this->upperSkelAnime)) {
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Player_SetUpperActionFunc(this, sItemActionUpdateFuncs[this->heldItemAction]);
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LinkAnimation_PlayLoop(play, &this->upperSkelAnime,
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GET_PLAYER_ANIM(PLAYER_ANIMGROUP_wait, this->modelAnimType));
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this->unk_6AC = 0;
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this->itemActionFunc(this, play);
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this->upperActionFunc(this, play);
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return 0;
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}
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@ -2741,11 +2741,11 @@ s32 func_80834D2C(Player* this, PlayState* play) {
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} else {
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anim = &gPlayerAnim_link_hook_shot_ready;
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}
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LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, anim);
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LinkAnimation_PlayOnce(play, &this->upperSkelAnime, anim);
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} else {
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Player_SetItemActionFunc(this, func_80835884);
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Player_SetUpperActionFunc(this, func_80835884);
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this->unk_834 = 10;
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LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, &gPlayerAnim_link_boom_throw_wait2waitR);
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LinkAnimation_PlayOnce(play, &this->upperSkelAnime, &gPlayerAnim_link_boom_throw_wait2waitR);
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}
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if (this->stateFlags1 & PLAYER_STATE1_23) {
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@ -2870,10 +2870,10 @@ s32 func_808351D4(Player* this, PlayState* play) {
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if ((this->unk_836 == 0) && (func_80833350(this) == 0) &&
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(this->skelAnime.animation == &gPlayerAnim_link_bow_side_walk)) {
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LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, D_808543CC[sp2C]);
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LinkAnimation_PlayOnce(play, &this->upperSkelAnime, D_808543CC[sp2C]);
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this->unk_836 = -1;
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} else if (LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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LinkAnimation_PlayLoop(play, &this->skelAnimeUpper, D_808543D4[sp2C]);
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} else if (LinkAnimation_Update(play, &this->upperSkelAnime)) {
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LinkAnimation_PlayLoop(play, &this->upperSkelAnime, D_808543D4[sp2C]);
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this->unk_836 = 1;
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} else if (this->unk_836 == 1) {
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this->unk_836 = 2;
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@ -2886,7 +2886,7 @@ s32 func_808351D4(Player* this, PlayState* play) {
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func_80834EB8(this, play);
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if ((this->unk_836 > 0) && ((this->unk_860 < 0) || (!sHeldItemButtonIsHeldDown && !func_80834E7C(play)))) {
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Player_SetItemActionFunc(this, func_808353D8);
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Player_SetUpperActionFunc(this, func_808353D8);
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if (this->unk_860 >= 0) {
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if (sp2C == 0) {
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if (!func_808350A4(play, this)) {
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@ -2906,7 +2906,7 @@ s32 func_808351D4(Player* this, PlayState* play) {
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}
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s32 func_808353D8(Player* this, PlayState* play) {
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LinkAnimation_Update(play, &this->skelAnimeUpper);
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LinkAnimation_Update(play, &this->upperSkelAnime);
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if (Player_HoldsHookshot(this) && !func_80834FBC(this)) {
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return 1;
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@ -2920,7 +2920,7 @@ s32 func_808353D8(Player* this, PlayState* play) {
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if (Player_HoldsHookshot(this)) {
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this->unk_836 = 1;
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} else {
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LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, &gPlayerAnim_link_bow_bow_shoot_next);
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LinkAnimation_PlayOnce(play, &this->upperSkelAnime, &gPlayerAnim_link_bow_bow_shoot_next);
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}
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}
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} else {
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@ -2936,10 +2936,10 @@ s32 func_808353D8(Player* this, PlayState* play) {
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}
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if (Player_HoldsHookshot(this)) {
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Player_SetItemActionFunc(this, func_8083501C);
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Player_SetUpperActionFunc(this, func_8083501C);
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} else {
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Player_SetItemActionFunc(this, func_80835588);
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LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, &gPlayerAnim_link_bow_bow_shoot_end);
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Player_SetUpperActionFunc(this, func_80835588);
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LinkAnimation_PlayOnce(play, &this->upperSkelAnime, &gPlayerAnim_link_bow_bow_shoot_end);
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}
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this->unk_834 = 0;
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@ -2949,8 +2949,8 @@ s32 func_808353D8(Player* this, PlayState* play) {
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}
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s32 func_80835588(Player* this, PlayState* play) {
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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Player_SetItemActionFunc(this, func_8083501C);
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || LinkAnimation_Update(play, &this->upperSkelAnime)) {
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Player_SetUpperActionFunc(this, func_8083501C);
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}
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return 1;
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@ -2979,8 +2979,8 @@ s32 func_80835644(PlayState* play, Player* this, Actor* arg2) {
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void func_80835688(Player* this, PlayState* play) {
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if (!func_80835644(play, this, this->heldActor)) {
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Player_SetItemActionFunc(this, func_808356E8);
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LinkAnimation_PlayLoop(play, &this->skelAnimeUpper, &gPlayerAnim_link_normal_carryB_wait);
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Player_SetUpperActionFunc(this, func_808356E8);
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LinkAnimation_PlayLoop(play, &this->upperSkelAnime, &gPlayerAnim_link_normal_carryB_wait);
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}
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}
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@ -2996,8 +2996,8 @@ s32 func_808356E8(Player* this, PlayState* play) {
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}
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if (this->stateFlags1 & PLAYER_STATE1_11) {
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if (LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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LinkAnimation_PlayLoop(play, &this->skelAnimeUpper, &gPlayerAnim_link_normal_carryB_wait);
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if (LinkAnimation_Update(play, &this->upperSkelAnime)) {
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LinkAnimation_PlayLoop(play, &this->upperSkelAnime, &gPlayerAnim_link_normal_carryB_wait);
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}
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if ((heldActor->id == ACTOR_EN_NIW) && (this->actor.velocity.y <= 0.0f)) {
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@ -3022,7 +3022,7 @@ s32 func_80835800(Player* this, PlayState* play) {
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}
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if (this->stateFlags1 & PLAYER_STATE1_25) {
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Player_SetItemActionFunc(this, func_80835B60);
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Player_SetUpperActionFunc(this, func_80835B60);
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} else if (func_80834F2C(this, play)) {
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return 1;
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}
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@ -3031,9 +3031,9 @@ s32 func_80835800(Player* this, PlayState* play) {
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}
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s32 func_80835884(Player* this, PlayState* play) {
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if (LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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Player_SetItemActionFunc(this, func_808358F0);
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LinkAnimation_PlayLoop(play, &this->skelAnimeUpper, &gPlayerAnim_link_boom_throw_waitR);
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if (LinkAnimation_Update(play, &this->upperSkelAnime)) {
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Player_SetUpperActionFunc(this, func_808358F0);
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LinkAnimation_PlayLoop(play, &this->upperSkelAnime, &gPlayerAnim_link_boom_throw_waitR);
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}
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func_80834EB8(this, play);
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@ -3046,17 +3046,17 @@ s32 func_808358F0(Player* this, PlayState* play) {
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if ((func_808334E4(this) == animSeg) || (func_80833528(this) == animSeg) || (func_808335B0(this) == animSeg) ||
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(func_808335F4(this) == animSeg)) {
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AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnimeUpper.jointTable,
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AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->upperSkelAnime.jointTable,
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this->skelAnime.jointTable);
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} else {
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LinkAnimation_Update(play, &this->skelAnimeUpper);
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LinkAnimation_Update(play, &this->upperSkelAnime);
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}
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func_80834EB8(this, play);
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if (!sHeldItemButtonIsHeldDown) {
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Player_SetItemActionFunc(this, func_808359FC);
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LinkAnimation_PlayOnce(play, &this->skelAnimeUpper,
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Player_SetUpperActionFunc(this, func_808359FC);
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LinkAnimation_PlayOnce(play, &this->upperSkelAnime,
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(this->unk_870 < 0.5f) ? &gPlayerAnim_link_boom_throwR : &gPlayerAnim_link_boom_throwL);
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}
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@ -3064,10 +3064,10 @@ s32 func_808358F0(Player* this, PlayState* play) {
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}
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s32 func_808359FC(Player* this, PlayState* play) {
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if (LinkAnimation_Update(play, &this->skelAnimeUpper)) {
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Player_SetItemActionFunc(this, func_80835B60);
|
||||
if (LinkAnimation_Update(play, &this->upperSkelAnime)) {
|
||||
Player_SetUpperActionFunc(this, func_80835B60);
|
||||
this->unk_834 = 0;
|
||||
} else if (LinkAnimation_OnFrame(&this->skelAnimeUpper, 6.0f)) {
|
||||
} else if (LinkAnimation_OnFrame(&this->upperSkelAnime, 6.0f)) {
|
||||
f32 posX = (Math_SinS(this->actor.shape.rot.y) * 10.0f) + this->actor.world.pos.x;
|
||||
f32 posZ = (Math_CosS(this->actor.shape.rot.y) * 10.0f) + this->actor.world.pos.z;
|
||||
s32 yaw = (this->unk_664 != NULL) ? this->actor.shape.rot.y + 14000 : this->actor.shape.rot.y;
|
||||
|
@ -3098,8 +3098,8 @@ s32 func_80835B60(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_25)) {
|
||||
Player_SetItemActionFunc(this, func_80835C08);
|
||||
LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, &gPlayerAnim_link_boom_catch);
|
||||
Player_SetUpperActionFunc(this, func_80835C08);
|
||||
LinkAnimation_PlayOnce(play, &this->upperSkelAnime, &gPlayerAnim_link_boom_catch);
|
||||
func_808357E8(this, gPlayerLeftHandBoomerangDLs);
|
||||
Player_PlaySfx(this, NA_SE_PL_CATCH_BOOMERANG);
|
||||
func_80832698(this, NA_SE_VO_LI_SWORD_N);
|
||||
|
@ -3110,8 +3110,8 @@ s32 func_80835B60(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 func_80835C08(Player* this, PlayState* play) {
|
||||
if (!func_80835800(this, play) && LinkAnimation_Update(play, &this->skelAnimeUpper)) {
|
||||
Player_SetItemActionFunc(this, func_80835800);
|
||||
if (!func_80835800(this, play) && LinkAnimation_Update(play, &this->upperSkelAnime)) {
|
||||
Player_SetUpperActionFunc(this, func_80835800);
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
@ -3345,7 +3345,7 @@ int Player_CanUpdateItems(Player* this) {
|
|||
return (!(Player_Action_808458D0 == this->actionFunc) ||
|
||||
((this->stateFlags1 & PLAYER_STATE1_START_CHANGING_HELD_ITEM) &&
|
||||
((this->heldItemId == ITEM_LAST_USED) || (this->heldItemId == ITEM_NONE)))) &&
|
||||
(!(Player_IA_ChangeHeldItem == this->itemActionFunc) ||
|
||||
(!(Player_UpperAction_ChangeHeldItem == this->upperActionFunc) ||
|
||||
(Player_ItemToItemAction(this->heldItemId) == this->heldItemAction));
|
||||
}
|
||||
|
||||
|
@ -3373,24 +3373,24 @@ s32 Player_UpdateUpperBody(Player* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!this->itemActionFunc(this, play)) {
|
||||
if (!this->upperActionFunc(this, play)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (this->skelAnimeUpperBlendWeight != 0.0f) {
|
||||
if (this->upperAnimBlendWeight != 0.0f) {
|
||||
if ((func_80833350(this) == 0) || (this->speedXZ != 0.0f)) {
|
||||
AnimationContext_SetCopyFalse(play, this->skelAnime.limbCount, this->skelAnimeUpper.jointTable,
|
||||
AnimationContext_SetCopyFalse(play, this->skelAnime.limbCount, this->upperSkelAnime.jointTable,
|
||||
this->skelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
}
|
||||
Math_StepToF(&this->skelAnimeUpperBlendWeight, 0.0f, 0.25f);
|
||||
Math_StepToF(&this->upperAnimBlendWeight, 0.0f, 0.25f);
|
||||
AnimationContext_SetInterp(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnimeUpper.jointTable, 1.0f - this->skelAnimeUpperBlendWeight);
|
||||
this->upperSkelAnime.jointTable, 1.0f - this->upperAnimBlendWeight);
|
||||
} else if ((func_80833350(this) == 0) || (this->speedXZ != 0.0f)) {
|
||||
AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnimeUpper.jointTable, sUpperBodyLimbCopyMap);
|
||||
this->upperSkelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
} else {
|
||||
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnimeUpper.jointTable);
|
||||
this->upperSkelAnime.jointTable);
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
@ -3836,7 +3836,7 @@ s32 Player_TryActionChangeList(PlayState* play, Player* this, s8* actionChangeLi
|
|||
}
|
||||
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_START_CHANGING_HELD_ITEM) &&
|
||||
(Player_IA_ChangeHeldItem != this->itemActionFunc)) {
|
||||
(Player_UpperAction_ChangeHeldItem != this->upperActionFunc)) {
|
||||
// Process all entries in the Action Change List with a positive index
|
||||
while (*actionChangeList >= 0) {
|
||||
if (sActionChangeFuncs[*actionChangeList](this, play)) {
|
||||
|
@ -4368,14 +4368,14 @@ s32 func_808382DC(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (!(this->av1.actionVar1 = sp54)) {
|
||||
Player_SetItemActionFunc(this, func_80834BD4);
|
||||
Player_SetUpperActionFunc(this, func_80834BD4);
|
||||
|
||||
if (this->unk_870 < 0.5f) {
|
||||
anim = D_808543BC[Player_HoldsTwoHandedWeapon(this)];
|
||||
} else {
|
||||
anim = D_808543B4[Player_HoldsTwoHandedWeapon(this)];
|
||||
}
|
||||
LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, anim);
|
||||
LinkAnimation_PlayOnce(play, &this->upperSkelAnime, anim);
|
||||
} else {
|
||||
Player_AnimPlayOnce(play, this, D_808543C4[Player_HoldsTwoHandedWeapon(this)]);
|
||||
}
|
||||
|
@ -7445,7 +7445,7 @@ void Player_Action_80840450(Player* this, PlayState* play) {
|
|||
func_8083721C(this);
|
||||
|
||||
if (!Player_TryActionChangeList(play, this, sActionChangeList1, true)) {
|
||||
if (!func_80833B54(this) && (!func_80833B2C(this) || (func_80834B5C != this->itemActionFunc))) {
|
||||
if (!func_80833B54(this) && (!func_80833B2C(this) || (func_80834B5C != this->upperActionFunc))) {
|
||||
func_8083CF10(this, play);
|
||||
return;
|
||||
}
|
||||
|
@ -7522,7 +7522,7 @@ void Player_Action_808407CC(Player* this, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (func_80834B5C == this->itemActionFunc) {
|
||||
if (func_80834B5C == this->upperActionFunc) {
|
||||
func_8083CEAC(this, play);
|
||||
return;
|
||||
}
|
||||
|
@ -8570,7 +8570,7 @@ void Player_Action_808435C4(Player* this, PlayState* play) {
|
|||
|
||||
if (this->av1.actionVar1 == 0) {
|
||||
D_808535E0 = Player_UpdateUpperBody(this, play);
|
||||
if ((func_80834B5C == this->itemActionFunc) || (func_808374A0(play, this, &this->skelAnimeUpper, 4.0f) > 0)) {
|
||||
if ((func_80834B5C == this->upperActionFunc) || (func_808374A0(play, this, &this->upperSkelAnime, 4.0f) > 0)) {
|
||||
Player_SetupAction(play, this, Player_Action_80840450, 1);
|
||||
}
|
||||
} else {
|
||||
|
@ -9908,9 +9908,9 @@ void Player_InitCommon(Player* this, PlayState* play, FlexSkeletonHeader* skelHe
|
|||
SkelAnime_InitLink(play, &this->skelAnime, skelHeader, GET_PLAYER_ANIM(PLAYER_ANIMGROUP_wait, this->modelAnimType),
|
||||
9, this->jointTable, this->morphTable, PLAYER_LIMB_MAX);
|
||||
this->skelAnime.baseTransl = sSkeletonBaseTransl;
|
||||
SkelAnime_InitLink(play, &this->skelAnimeUpper, skelHeader, func_80833338(this), 9, this->jointTableUpper,
|
||||
this->morphTableUpper, PLAYER_LIMB_MAX);
|
||||
this->skelAnimeUpper.baseTransl = sSkeletonBaseTransl;
|
||||
SkelAnime_InitLink(play, &this->upperSkelAnime, skelHeader, func_80833338(this), 9, this->upperJointTable,
|
||||
this->upperMorphTable, PLAYER_LIMB_MAX);
|
||||
this->upperSkelAnime.baseTransl = sSkeletonBaseTransl;
|
||||
|
||||
Effect_Add(play, &this->meleeWeaponEffectIndex, EFFECT_BLURE2, 0, 0, &D_8085470C);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFeet, this->ageProperties->unk_04);
|
||||
|
@ -12512,27 +12512,27 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
|||
!Player_ActionChange_6(this, play))) {
|
||||
if (D_808535E0 == 0) {
|
||||
if (this->av1.actionVar1 != 0) {
|
||||
if (LinkAnimation_Update(play, &this->skelAnimeUpper)) {
|
||||
if (LinkAnimation_Update(play, &this->upperSkelAnime)) {
|
||||
rideActor->stateFlags &= ~ENHORSE_FLAG_8;
|
||||
this->av1.actionVar1 = 0;
|
||||
}
|
||||
|
||||
if (this->skelAnimeUpper.animation == &gPlayerAnim_link_uma_stop_muti) {
|
||||
if (LinkAnimation_OnFrame(&this->skelAnimeUpper, 23.0f)) {
|
||||
if (this->upperSkelAnime.animation == &gPlayerAnim_link_uma_stop_muti) {
|
||||
if (LinkAnimation_OnFrame(&this->upperSkelAnime, 23.0f)) {
|
||||
Player_PlaySfx(this, NA_SE_IT_LASH);
|
||||
func_80832698(this, NA_SE_VO_LI_LASH);
|
||||
}
|
||||
|
||||
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnimeUpper.jointTable);
|
||||
this->upperSkelAnime.jointTable);
|
||||
} else {
|
||||
if (LinkAnimation_OnFrame(&this->skelAnimeUpper, 10.0f)) {
|
||||
if (LinkAnimation_OnFrame(&this->upperSkelAnime, 10.0f)) {
|
||||
Player_PlaySfx(this, NA_SE_IT_LASH);
|
||||
func_80832698(this, NA_SE_VO_LI_LASH);
|
||||
}
|
||||
|
||||
AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnimeUpper.jointTable, sUpperBodyLimbCopyMap);
|
||||
this->upperSkelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
}
|
||||
} else {
|
||||
LinkAnimationHeader* anim = NULL;
|
||||
|
@ -12546,7 +12546,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (anim != NULL) {
|
||||
LinkAnimation_PlayOnce(play, &this->skelAnimeUpper, anim);
|
||||
LinkAnimation_PlayOnce(play, &this->upperSkelAnime, anim);
|
||||
this->av1.actionVar1 = 1;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue