mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
.clang-format
: break short enums, TypenameMacros (#1671)
* IndentPPDirectives: AfterHash * AllowShortEnumsOnASingleLine: false * IndentPPDirectives: BeforeHash * format * format * TypenameMacros: [BAD_RETURN] * IndentPPDirectives: None
This commit is contained in:
parent
8c909c5d98
commit
0444a6f094
3 changed files with 15 additions and 10 deletions
|
@ -7,6 +7,7 @@ BreakBeforeBraces: Attach
|
|||
SpaceAfterCStyleCast: false
|
||||
Cpp11BracedListStyle: false
|
||||
IndentCaseLabels: true
|
||||
IndentPPDirectives: None
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
AlignAfterOpenBracket: Align
|
||||
|
@ -18,6 +19,8 @@ AllowShortIfStatementsOnASingleLine: false
|
|||
AllowShortLoopsOnASingleLine: false
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AlignEscapedNewlines: Left
|
||||
AlignTrailingComments: true
|
||||
SortIncludes: false
|
||||
TypenameMacros: ['BAD_RETURN']
|
||||
|
|
|
@ -69,7 +69,12 @@ F3dzexFlag sUCodeDisasMtxFlags[] = {
|
|||
F3DZEX_FLAG(G_MTX_PUSH, G_MTX_NOPUSH),
|
||||
};
|
||||
|
||||
typedef enum { COMBINER_A = 1, COMBINER_B, COMBINER_C, COMBINER_D } CombinerArg;
|
||||
typedef enum {
|
||||
COMBINER_A = 1,
|
||||
COMBINER_B,
|
||||
COMBINER_C,
|
||||
COMBINER_D
|
||||
} CombinerArg;
|
||||
|
||||
const char* UCodeDisas_GetCombineColorName(u32 value, u32 arg) {
|
||||
const char* ret = "?";
|
||||
|
|
|
@ -1374,9 +1374,8 @@ s32 LinkAnimation_OnFrame(SkelAnime* skelAnime, f32 frame) {
|
|||
/**
|
||||
* Initializes a normal skeleton to a looping animation, dynamically allocating the frame tables if not provided.
|
||||
*/
|
||||
BAD_RETURN(s32)
|
||||
SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation,
|
||||
Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) {
|
||||
BAD_RETURN(s32) SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
||||
AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) {
|
||||
SkeletonHeader* skeletonHeader = SEGMENTED_TO_VIRTUAL(skeletonHeaderSeg);
|
||||
|
||||
skelAnime->limbCount = skeletonHeader->limbCount + 1;
|
||||
|
@ -1405,8 +1404,7 @@ SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHe
|
|||
/**
|
||||
* Initializes a flex skeleton to a looping animation, dynamically allocating the frame tables if not given.
|
||||
*/
|
||||
BAD_RETURN(s32)
|
||||
SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg,
|
||||
BAD_RETURN(s32) SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg,
|
||||
AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) {
|
||||
FlexSkeletonHeader* skeletonHeader = SEGMENTED_TO_VIRTUAL(skeletonHeaderSeg);
|
||||
|
||||
|
@ -1440,8 +1438,7 @@ SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* sk
|
|||
/**
|
||||
* Initializes a skeleton with SkinLimbs to a looping animation, dynamically allocating the frame tables.
|
||||
*/
|
||||
BAD_RETURN(s32)
|
||||
SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
||||
BAD_RETURN(s32) SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
||||
AnimationHeader* animation) {
|
||||
SkeletonHeader* skeletonHeader = SEGMENTED_TO_VIRTUAL(skeletonHeaderSeg);
|
||||
|
||||
|
|
Loading…
Reference in a new issue