mirror of
https://github.com/zeldaret/oot.git
synced 2025-02-08 21:34:32 +00:00
changes asked by @louist103
Signed-off-by: angie <angheloalf95@gmail.com>
This commit is contained in:
parent
ef2f7e5a66
commit
0455594c8d
2 changed files with 61 additions and 105 deletions
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@ -15,8 +15,8 @@ void EffDust_InitPosAndDistance(EffDust* this);
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void EffDust_UpdateFunc_8099DB28(EffDust* this, GlobalContext* globalCtx);
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void EffDust_UpdateFunc_8099DD74(EffDust* this, GlobalContext* globalCtx);
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void EffDust_UpdateFunc_8099DFC0(EffDust* this, GlobalContext* globalCtx);
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void EffDust_DrawFunc_8099E4F4(EffDust* this, GlobalContext* globalCtx);
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void EffDust_DrawFunc_8099E784(EffDust* this, GlobalContext* globalCtx);
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void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx);
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void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx);
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const ActorInit Eff_Dust_InitVars = {
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ACTOR_EFF_DUST,
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@ -30,16 +30,18 @@ const ActorInit Eff_Dust_InitVars = {
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(ActorFunc)EffDust_Draw,
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};
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static Gfx* D_8099EB60[] = { 0xDF000000, 0x00000000, 0x00000000, 0x00000000 };
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static Gfx D_8099EB60[] = {
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gsSPEndDisplayList(),
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};
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enum DustEffect { Effect_0 = 0, Effect_1 = 1, Effect_2 = 2, Effect_3 = 3, Effect_4 = 4 };
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void EffDust_setUpdateFunc(EffDust* this, EffDustActionFunc callback_updateFunc) {
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this->updateFunc = callback_updateFunc;
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void EffDust_SetupAction(EffDust* this, EffDustActionFunc actionFunc) {
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this->updateFunc = actionFunc;
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}
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void EffDust_setDrawFunc(EffDust* this, EffDustActionFunc callback_drawFunc) {
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this->drawFunc = callback_drawFunc;
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void EffDust_SetupDraw(EffDust* this, EffDustDrawFunc drawFunc) {
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this->drawFunc = drawFunc;
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}
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// Members initializer (?)
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@ -53,58 +55,51 @@ void EffDust_InitPosAndDistance(EffDust* this) {
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this->distanceTraveled[i] = 1.0f;
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}
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this->index = 0;
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}
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void EffDust_Init(Actor* thisx, GlobalContext* globalCtx) {
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EffDust* this = THIS;
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enum DustEffect dust_effect;
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enum DustEffect dust_effect = this->actor.params;
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dust_effect = this->actor.params;
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EffDust_InitPosAndDistance(this);
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switch (dust_effect) {
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case Effect_0:
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EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DB28);
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EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E4F4);
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EffDust_SetupAction(this, EffDust_UpdateFunc_8099DB28);
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EffDust_SetupDraw(this, EffDust_DrawFunc_8099E4F4);
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this->dy = 0.8f;
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this->dz = 0.8f;
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this->dx = 1.0f;
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this->scalingFactor = 0.1f;
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break;
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case Effect_1:
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EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DD74);
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EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E4F4);
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EffDust_SetupAction(this, EffDust_UpdateFunc_8099DD74);
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EffDust_SetupDraw(this, EffDust_DrawFunc_8099E4F4);
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this->dx = 0.8f;
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this->dz = 0.8f;
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this->dy = 1.0f;
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this->scalingFactor = 0.5f;
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break;
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case Effect_2:
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EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DFC0);
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EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E784);
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EffDust_SetupAction(this, EffDust_UpdateFunc_8099DFC0);
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EffDust_SetupDraw(this, EffDust_DrawFunc_8099E784);
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this->dx = 0.5f;
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this->scalingFactor = 15.0f;
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break;
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case Effect_3:
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EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DFC0);
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EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E784);
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EffDust_SetupAction(this, EffDust_UpdateFunc_8099DFC0);
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EffDust_SetupDraw(this, EffDust_DrawFunc_8099E784);
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this->dx = 0.5f;
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this->scalingFactor = 10.0f;
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break;
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case Effect_4:
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EffDust_setUpdateFunc(this, EffDust_UpdateFunc_8099DFC0);
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EffDust_setDrawFunc(this, EffDust_DrawFunc_8099E784);
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EffDust_SetupAction(this, EffDust_UpdateFunc_8099DFC0);
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EffDust_SetupDraw(this, EffDust_DrawFunc_8099E784);
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this->actor.room = -1;
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this->dx = 0.5f;
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this->scalingFactor = 20.0f;
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break;
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default:
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SystemArena_FreeDebug(this, "../z_eff_dust.c", 202);
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break;
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@ -119,22 +114,15 @@ void EffDust_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void EffDust_UpdateFunc_8099DB28(EffDust* this, GlobalContext* globalCtx) {
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s16 theta;
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s16 fi;
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f32* distanceTraveled;
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f32* distanceTraveled = this->distanceTraveled;
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s32 i;
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s32 j;
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distanceTraveled = this->distanceTraveled;
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for (i = 0; i < 0x40; i++) {
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if ((*distanceTraveled) < 1.0f) {
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*distanceTraveled += 0.05f;
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}
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distanceTraveled++;
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// This won't match.
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/*if (this->distanceTraveled[i] < 1.0f) {
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this->distanceTraveled[i] += 0.05f;
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}*/
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}
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for (j = 0; j < 3; j++) {
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@ -155,22 +143,15 @@ void EffDust_UpdateFunc_8099DB28(EffDust* this, GlobalContext* globalCtx) {
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void EffDust_UpdateFunc_8099DD74(EffDust* this, GlobalContext* globalCtx) {
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s16 theta;
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s16 fi;
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f32* distanceTraveled;
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f32* distanceTraveled = this->distanceTraveled;
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s32 i;
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s32 j;
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distanceTraveled = this->distanceTraveled;
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for (i = 0; i < 0x40; i++) {
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if ((*distanceTraveled) < 1.0f) {
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*distanceTraveled += 0.03f;
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}
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distanceTraveled++;
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// This won't match.
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/*if (this->distanceTraveled[i] < 1.0f) {
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this->distanceTraveled[i] += 0.03f;
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}*/
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}
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for (j = 0; j < 2; j++) {
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@ -190,20 +171,12 @@ void EffDust_UpdateFunc_8099DD74(EffDust* this, GlobalContext* globalCtx) {
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void EffDust_UpdateFunc_8099DFC0(EffDust* this, GlobalContext* globalCtx) {
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s16 theta;
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Player* player;
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Actor* parent;
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f32* distanceTraveled;
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Player* player = PLAYER;
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Actor* parent = this->actor.parent;
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f32* distanceTraveled = this->distanceTraveled;
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s32 i;
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s32 j;
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player = PLAYER;
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parent = this->actor.parent;
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distanceTraveled = this->distanceTraveled;
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if (parent == NULL || parent->update == NULL || !(player->stateFlags1 & 0x1000)) {
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if (this->life != 0) {
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this->life -= 1;
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@ -284,52 +257,43 @@ void EffDust_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->updateFunc(this, globalCtx);
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}
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void EffDust_DrawFunc_8099E4F4(EffDust* this, GlobalContext* globalCtx) {
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EffDust* this2;
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GlobalContext* glb_ctx;
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GraphicsContext* gfx_ctx;
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void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) {
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EffDust* this = THIS;
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GlobalContext* globalCtx = globalCtx2;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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Vec3f* initialPositions;
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f32* distanceTraveled;
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s32 i;
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f32 aux;
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glb_ctx = globalCtx;
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gfx_ctx = globalCtx->state.gfxCtx;
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this2 = this;
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OPEN_DISPS(gfxCtx, "../z_eff_dust.c", 425);
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OPEN_DISPS(gfx_ctx, "../z_eff_dust.c", 425);
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func_80093D18(gfx_ctx);
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func_80093D18(gfxCtx);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0x80, 0x80, 0x80, 0xFF);
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gDPSetEnvColor(POLY_XLU_DISP++, 0x80, 0x80, 0x80, 0x00);
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initialPositions = this2->initialPositions;
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distanceTraveled = this2->distanceTraveled;
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initialPositions = this->initialPositions;
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distanceTraveled = this->distanceTraveled;
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gSPSegment(POLY_XLU_DISP++, 0x08, D_8099EB60);
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for (i = 0; i < 0x40; i++) {
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if (*distanceTraveled < 1.0f) {
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// Needed to match.
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if (!this2) {}
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if (!this) {}
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aux = 1.0f - (*distanceTraveled * *distanceTraveled);
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Matrix_Translate(
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this2->actor.world.pos.x + (initialPositions->x * ((this2->dx * aux) + (1.0f - this2->dx))),
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this2->actor.world.pos.y + (initialPositions->y * ((this2->dy * aux) + (1.0f - this2->dy))),
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this2->actor.world.pos.z + (initialPositions->z * ((this2->dz * aux) + (1.0f - this2->dz))),
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MTXMODE_NEW);
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Matrix_Translate(this->actor.world.pos.x + (initialPositions->x * ((this->dx * aux) + (1.0f - this->dx))),
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this->actor.world.pos.y + (initialPositions->y * ((this->dy * aux) + (1.0f - this->dy))),
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this->actor.world.pos.z + (initialPositions->z * ((this->dz * aux) + (1.0f - this->dz))),
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MTXMODE_NEW);
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Matrix_Scale(this2->scalingFactor, this2->scalingFactor, this2->scalingFactor, MTXMODE_APPLY);
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Matrix_Mult(&glb_ctx->mf_11DA0, MTXMODE_APPLY);
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Matrix_Scale(this->scalingFactor, this->scalingFactor, this->scalingFactor, MTXMODE_APPLY);
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Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfx_ctx, "../z_eff_dust.c", 449),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_dust.c", 449),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffFairySparklesDL));
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}
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if (1 != 0) {}
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}
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CLOSE_DISPS(gfx_ctx, "../z_eff_dust.c", 458);
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CLOSE_DISPS(gfxCtx, "../z_eff_dust.c", 458);
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}
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void EffDust_DrawFunc_8099E784(EffDust* this, GlobalContext* globalCtx) {
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EffDust* this2;
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GlobalContext* glb_ctx;
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GraphicsContext* gfx_ctx;
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void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx) {
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EffDust* this = THIS;
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GlobalContext* globalCtx2;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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f32* distanceTraveled;
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Vec3f* initialPositions;
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s32 i;
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f32 aux;
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Player* player = PLAYER;
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Player* player;
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OPEN_DISPS(gfxCtx, "../z_eff_dust.c", 472);
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gfx_ctx = globalCtx->state.gfxCtx;
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player = PLAYER;
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globalCtx2 = globalCtx;
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OPEN_DISPS(gfx_ctx, "../z_eff_dust.c", 472);
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glb_ctx = globalCtx;
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func_80093D18(gfx_ctx);
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func_80093D18(gfxCtx);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0xFF, 0xFF, 0xFF, ((255.0f * (*distanceTraveled))));
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// Needed to match.
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this2 = this;
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if (!this2) {}
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if (!this) {}
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aux = 1.0f - (*distanceTraveled * *distanceTraveled);
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Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
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Matrix_Translate(initialPositions->x * ((this2->dx * aux) + (1.0f - this2->dx)),
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Matrix_Translate(initialPositions->x * ((this->dx * aux) + (1.0f - this->dx)),
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initialPositions->y * (1.0f - *distanceTraveled) + 320.0f,
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initialPositions->z * (1.0f - *distanceTraveled) + -20.0f, MTXMODE_APPLY);
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Matrix_Scale(*distanceTraveled * this2->scalingFactor, *distanceTraveled * this2->scalingFactor,
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*distanceTraveled * this2->scalingFactor, MTXMODE_APPLY);
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Matrix_Scale(*distanceTraveled * this->scalingFactor, *distanceTraveled * this->scalingFactor,
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*distanceTraveled * this->scalingFactor, MTXMODE_APPLY);
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func_800D1FD4(&glb_ctx->mf_11DA0);
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func_800D1FD4(&globalCtx2->mf_11DA0);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfx_ctx, "../z_eff_dust.c", 506),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_dust.c", 506),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffFairySparklesDL));
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}
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distanceTraveled++;
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}
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CLOSE_DISPS(gfx_ctx, "../z_eff_dust.c", 515);
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CLOSE_DISPS(gfxCtx, "../z_eff_dust.c", 515);
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}
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void EffDust_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EffDust* this = THIS;
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this->drawFunc(this, globalCtx);
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this->drawFunc(thisx, globalCtx);
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}
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@ -5,8 +5,8 @@
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#include "global.h"
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struct EffDust;
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typedef void (*EffDustActionFunc)(struct EffDust *, GlobalContext *);
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typedef void (*EffDustDrawFunc)(Actor *, GlobalContext *);
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typedef struct EffDust {
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/* 0x0000 */ Actor actor;
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/* 0x024C */ Vec3f initialPositions[0x40]; // array of position of each dust particle.
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/* 0x054C */ u8 index;
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/* 0x054D */ u8 life; // only considered if actor.params is 2, 3 or 4.
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/* 0x054E */ char padding[0x02];
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/* 0x0550 */ f32 dx; // normalized. 0.0f to 1.0f
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/* 0x0554 */ f32 dy; // normalized. 0.0f to 1.0f
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/* 0x0558 */ f32 dz; // normalized. 0.0f to 1.0f
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/* 0x055C */ f32 scalingFactor;
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/* 0x0560 */ EffDustActionFunc updateFunc; // function to be called by EffDust_Update()
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/* 0x0560 */ EffDustActionFunc drawFunc; // function to be called by EffDust_Draw()
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/* 0x0560 */ EffDustActionFunc updateFunc;
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/* 0x0560 */ EffDustDrawFunc drawFunc;
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} EffDust; // size = 0x0568
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