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Document debug text drawing functions in z_debug.c (#1472)
* name functions and clean up some stuff * clean up function call args and use enum, format * slightly change comment * review * make things more debug cam oriented * rename buffer * regs update comment * move enum
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7 changed files with 234 additions and 184 deletions
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@ -188,7 +188,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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CLOSE_DISPS(gfxCtx, "../game.c", 800);
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func_80063D7C(gfxCtx);
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Debug_DrawText(gfxCtx);
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if (R_ENABLE_ARENA_DBG != 0) {
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SpeedMeter_DrawTimeEntries(&D_801664D0, gfxCtx);
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