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Document debug text drawing functions in z_debug.c (#1472)
* name functions and clean up some stuff * clean up function call args and use enum, format * slightly change comment * review * make things more debug cam oriented * rename buffer * regs update comment * move enum
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1f76649b04
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7 changed files with 234 additions and 184 deletions
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@ -7278,15 +7278,16 @@ void Camera_PrintSettings(Camera* camera) {
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sp48[i] = '\0';
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sp48[camera->play->activeCamId] = 'a';
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func_8006376C(3, 0x16, 5, sp58);
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func_8006376C(3, 0x16, 1, sp48);
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func_8006376C(3, 0x17, 5, "S:");
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func_8006376C(5, 0x17, 4, sCameraSettingNames[camera->setting]);
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func_8006376C(3, 0x18, 5, "M:");
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func_8006376C(5, 0x18, 4, sCameraModeNames[camera->mode]);
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func_8006376C(3, 0x19, 5, "F:");
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func_8006376C(5, 0x19, 4,
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sCameraFunctionNames[sCameraSettings[camera->setting].cameraModes[camera->mode].funcIdx]);
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DbCamera_ScreenTextColored(3, 22, DBCAMERA_TEXT_WHITE, sp58);
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DbCamera_ScreenTextColored(3, 22, DBCAMERA_TEXT_PEACH, sp48);
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DbCamera_ScreenTextColored(3, 23, DBCAMERA_TEXT_WHITE, "S:");
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DbCamera_ScreenTextColored(5, 23, DBCAMERA_TEXT_GOLD, sCameraSettingNames[camera->setting]);
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DbCamera_ScreenTextColored(3, 24, DBCAMERA_TEXT_WHITE, "M:");
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DbCamera_ScreenTextColored(5, 24, DBCAMERA_TEXT_GOLD, sCameraModeNames[camera->mode]);
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DbCamera_ScreenTextColored(3, 25, DBCAMERA_TEXT_WHITE, "F:");
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DbCamera_ScreenTextColored(
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5, 25, DBCAMERA_TEXT_GOLD,
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sCameraFunctionNames[sCameraSettings[camera->setting].cameraModes[camera->mode].funcIdx]);
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i = 0;
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if (camera->bgCamIndex < 0) {
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@ -7310,8 +7311,8 @@ void Camera_PrintSettings(Camera* camera) {
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sp50[i++] = ' ';
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sp50[i++] = ' ';
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sp50[i] = '\0';
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func_8006376C(3, 26, 5, "I:");
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func_8006376C(5, 26, 4, sp50);
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DbCamera_ScreenTextColored(3, 26, DBCAMERA_TEXT_WHITE, "I:");
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DbCamera_ScreenTextColored(5, 26, DBCAMERA_TEXT_GOLD, sp50);
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}
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}
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