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Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)

* Document pushing Player

* Cleaner and better names

* Tiny cleanup

* Add enum to func

* PR Feedback

* Change conveyor to `IsFloorConveyor`

* Small touchup

* Attempt at better comments

* Clarify comments

* Clarify comment further

* Fix formatting

* PR Feedback
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engineer124 2022-04-04 08:06:25 +10:00 committed by GitHub
parent a9084ad65e
commit 04fb0ac1b1
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8 changed files with 101 additions and 86 deletions

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@ -91,11 +91,11 @@ void EnStream_SuckPlayer(EnStream* this, GlobalContext* globalCtx) {
if (func_80B0B81C(&this->actor.world.pos, &player->actor.world.pos, &posDifference, this->actor.scale.y) != 0) {
xzDist = sqrtf(SQ(posDifference.x) + SQ(posDifference.z));
yDistWithOffset = player->actor.world.pos.y - (this->actor.world.pos.y - 90.0f);
player->windDirection = RADF_TO_BINANG(Math_FAtan2F(-posDifference.x, -posDifference.z));
player->pushedYaw = RADF_TO_BINANG(Math_FAtan2F(-posDifference.x, -posDifference.z));
if (xzDist > 3.0f) {
Math_SmoothStepToF(&player->windSpeed, 3.0f, 0.5f, xzDist, 0.0f);
Math_SmoothStepToF(&player->pushedSpeed, 3.0f, 0.5f, xzDist, 0.0f);
} else {
player->windSpeed = 0.0f;
player->pushedSpeed = 0.0f;
Math_SmoothStepToF(&player->actor.world.pos.x, this->actor.world.pos.x, 0.5f, 3.0f, 0.0f);
Math_SmoothStepToF(&player->actor.world.pos.z, this->actor.world.pos.z, 0.5f, 3.0f, 0.0f);
}