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crudely rename enum CutsceneIndex
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53cd39d38f
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29 changed files with 222 additions and 204 deletions
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@ -644,8 +644,8 @@ void func_80083108(PlayState* play) {
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s16 i;
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s16 sp28 = false;
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if ((gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) ||
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF0))) {
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if ((gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0) ||
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_SCRIPTED_0))) {
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gSaveContext.forceRisingButtonAlphas = false;
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if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
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