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crudely rename enum CutsceneIndex entries

This commit is contained in:
feacur 2024-11-05 03:13:14 +01:00
parent 53cd39d38f
commit 050c736411
29 changed files with 222 additions and 204 deletions

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@ -644,8 +644,8 @@ void func_80083108(PlayState* play) {
s16 i;
s16 sp28 = false;
if ((gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF0))) {
if ((gSaveContext.save.cutsceneIndex < CS_INDEX_SCRIPTED_0) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_SCRIPTED_0))) {
gSaveContext.forceRisingButtonAlphas = false;
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||