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Doc dodongo's cavern stuff (#1019)

* Document `func_80033480` more

* More doc in `BgDdanKd`

* WIP Document BgDodoago

The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant

* Finish documenting BgDodoago

* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`

* Run formatter

* `dlistBuffer` -> `displayListHead`
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Dragorn421 2021-12-11 02:21:19 +01:00 committed by GitHub
parent 037c1dcad6
commit 05b2cbfc60
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8 changed files with 178 additions and 149 deletions

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@ -478,7 +478,8 @@ void BodyBreak_SetInfo(BodyBreak* bodyBreak, s32 limbIndex, s32 minLimbIndex, s3
s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* globalCtx, s16 type);
void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne,
f32 randAccelWeight, s16 scale, s16 scaleStep, u8 useLighting);
void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
void func_80033480(GlobalContext* globalCtx, Vec3f* posBase, f32 randRangeDiameter, s32 amountMinusOne, s16 scaleBase,
s16 scaleStep, u8 arg6);
Actor* Actor_GetCollidedExplosive(GlobalContext* globalCtx, Collider* collider);
Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
Actor* Actor_GetProjectileActor(GlobalContext* globalCtx, Actor* refActor, f32 radius);
@ -499,8 +500,8 @@ void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1);
void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 xluFlag, s16 duration);
Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx);
Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx);
s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 interactRange, u16 (*unkFunc1)(GlobalContext*, Actor*),
s16 (*unkFunc2)(GlobalContext*, Actor*));
s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 interactRange,
u16 (*unkFunc1)(GlobalContext*, Actor*), s16 (*unkFunc2)(GlobalContext*, Actor*));
s16 func_800347E8(s16 arg0);
void func_80034A14(Actor* actor, struct_80034A14_arg1* arg1, s16 arg2, s16 arg3);
void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,