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Document pause page switching (#1550)
* Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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4 changed files with 232 additions and 76 deletions
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@ -20,6 +20,33 @@ typedef enum {
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/* 0x04 */ PAUSE_WORLD_MAP
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} PauseMenuPage;
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// The XZ coordinates in which direction each pause page is at
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// e.g. the item page is in the -z direction
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/*
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* < item >
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*
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* ^ ^
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* x
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* equip o--> map
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* |
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* v z v v
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*
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* < quest >
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*/
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#define PAUSE_ITEM_X (0)
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#define PAUSE_ITEM_Z (-1)
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#define PAUSE_MAP_X (1)
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#define PAUSE_MAP_Z (0)
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#define PAUSE_QUEST_X (0)
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#define PAUSE_QUEST_Z (1)
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#define PAUSE_EQUIP_X (-1)
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#define PAUSE_EQUIP_Z (0)
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// The pause camera looks at x=0,z=0,
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// with the eye being PAUSE_EYE_DIST away in the direction opposite to the active page,
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// which results in the camera being pointed (through x=0,z=0) towards the active page.
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#define PAUSE_EYE_DIST (64.0f)
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#define PAUSE_EQUIP_PLAYER_WIDTH 64
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#define PAUSE_EQUIP_PLAYER_HEIGHT 112
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@ -58,7 +85,7 @@ typedef enum {
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// Sub-states of PAUSE_STATE_MAIN
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typedef enum {
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/* 0 */ PAUSE_MAIN_STATE_IDLE,
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/* 1 */ PAUSE_MAIN_STATE_1,
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/* 1 */ PAUSE_MAIN_STATE_SWITCHING_PAGE,
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/* 2 */ PAUSE_MAIN_STATE_2,
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/* 3 */ PAUSE_MAIN_STATE_3,
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/* 4 */ PAUSE_MAIN_STATE_4,
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@ -98,9 +125,9 @@ typedef struct {
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/* 0x01D6 */ u16 debugState;
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/* 0x01D8 */ Vec3f eye;
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/* 0x01E4 */ u16 mainState;
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/* 0x01E6 */ u16 mode;
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/* 0x01E6 */ u16 nextPageMode; // During a page switch, indicates the page before switching and the direction to scroll in. Value is `(2 * prev pageIndex) + (scroll left ? 1 : 0)`
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/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
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/* 0x01EA */ u16 unk_1EA;
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/* 0x01EA */ u16 pageSwitchTimer;
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/* 0x01EC */ u16 unk_1EC;
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/* 0x01F0 */ f32 unk_1F0;
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/* 0x01F4 */ f32 unk_1F4;
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