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Document pause page switching (#1550)
* Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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4 changed files with 232 additions and 76 deletions
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@ -1,12 +1,58 @@
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#include "global.h"
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s16 sKaleidoSetupKscpPos0[] = { PAUSE_QUEST, PAUSE_EQUIP, PAUSE_ITEM, PAUSE_MAP };
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f32 sKaleidoSetupEyeX0[] = { 0.0f, 64.0f, 0.0f, -64.0f };
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f32 sKaleidoSetupEyeZ0[] = { -64.0f, 0.0f, 64.0f, 0.0f };
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/*
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* The following three arrays are effectively unused.
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* They are partly equivalent to the `sKaleidoSetupRightPage*` arrays below,
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* but make each page correspond to the opposite page instead of the page to the right.
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*/
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s16 sKaleidoSetupKscpPos1[] = { PAUSE_MAP, PAUSE_QUEST, PAUSE_EQUIP, PAUSE_ITEM };
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f32 sKaleidoSetupEyeX1[] = { -64.0f, 0.0f, 64.0f, 0.0f };
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f32 sKaleidoSetupEyeZ1[] = { 0.0f, -64.0f, 0.0f, 64.0f };
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s16 sKaleidoSetupUnusedPageIndex[] = {
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PAUSE_QUEST, // PAUSE_ITEM
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PAUSE_EQUIP, // PAUSE_MAP
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PAUSE_ITEM, // PAUSE_QUEST
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PAUSE_MAP, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupUnusedEyeX[] = {
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PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_MAP
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PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_QUEST
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PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupUnusedEyeZ[] = {
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PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_MAP
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PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_QUEST
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PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_EQUIP
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};
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/*
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* The following three arrays are used when opening the pause menu to set up a page switch such that scrolling left
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* brings to the initial page.
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* For example to open the menu on page PAUSE_ITEM, the menu would open on PAUSE_MAP and scroll left to PAUSE_ITEM.
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*/
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s16 sKaleidoSetupRightPageIndex[] = {
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PAUSE_MAP, // PAUSE_ITEM
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PAUSE_QUEST, // PAUSE_MAP
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PAUSE_EQUIP, // PAUSE_QUEST
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PAUSE_ITEM, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupRightPageEyeX[] = {
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PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_MAP
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PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_QUEST
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PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_EQUIP
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};
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f32 sKaleidoSetupRightPageEyeZ[] = {
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PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_ITEM
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PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_MAP
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PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_QUEST
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PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_EQUIP
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};
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void KaleidoSetup_Update(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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@ -30,24 +76,33 @@ void KaleidoSetup_Update(PlayState* play) {
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WREG(16) = -175;
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WREG(17) = 155;
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pauseCtx->unk_1EA = 0;
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pauseCtx->mainState = PAUSE_MAIN_STATE_1;
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pauseCtx->pageSwitchTimer = 0;
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if (ZREG(48) == 0) {
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pauseCtx->eye.x = sKaleidoSetupEyeX0[pauseCtx->pageIndex];
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pauseCtx->eye.z = sKaleidoSetupEyeZ0[pauseCtx->pageIndex];
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pauseCtx->pageIndex = sKaleidoSetupKscpPos0[pauseCtx->pageIndex];
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// Setting mainState here is irrelevant, mainState is only used under PAUSE_STATE_MAIN,
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// which isn't involved in the initial pause menu opening page scrolling animation.
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// mainState is also overwritten later before being used.
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pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
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//! @bug REG collision
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if (R_START_LABEL_DD(0) == 0) {
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// Never reached, unused, and the data would be wrong anyway
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// (scrolling left from this would not bring to the initial page)
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pauseCtx->eye.x = sKaleidoSetupUnusedEyeX[pauseCtx->pageIndex];
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pauseCtx->eye.z = sKaleidoSetupUnusedEyeZ[pauseCtx->pageIndex];
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pauseCtx->pageIndex = sKaleidoSetupUnusedPageIndex[pauseCtx->pageIndex];
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} else {
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pauseCtx->eye.x = sKaleidoSetupEyeX1[pauseCtx->pageIndex];
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pauseCtx->eye.z = sKaleidoSetupEyeZ1[pauseCtx->pageIndex];
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pauseCtx->pageIndex = sKaleidoSetupKscpPos1[pauseCtx->pageIndex];
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// Set eye position and pageIndex such that scrolling left brings to the desired page
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pauseCtx->eye.x = sKaleidoSetupRightPageEyeX[pauseCtx->pageIndex];
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pauseCtx->eye.z = sKaleidoSetupRightPageEyeZ[pauseCtx->pageIndex];
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pauseCtx->pageIndex = sKaleidoSetupRightPageIndex[pauseCtx->pageIndex];
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}
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pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
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// Set next page mode to scroll left
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pauseCtx->nextPageMode = (u16)(pauseCtx->pageIndex * 2) + 1;
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pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
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PRINTF("Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x, pauseCtx->eye.z,
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pauseCtx->pageIndex);
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PRINTF("Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->nextPageMode, pauseCtx->eye.x,
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pauseCtx->eye.z, pauseCtx->pageIndex);
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}
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if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
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@ -77,7 +132,7 @@ void KaleidoSetup_Init(PlayState* play) {
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pauseCtx->alpha = 0;
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// mainState = PAUSE_MAIN_STATE_IDLE , pageIndex = PAUSE_ITEM
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pauseCtx->unk_1EA = pauseCtx->mainState = pauseCtx->mode = pauseCtx->pageIndex = 0;
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pauseCtx->pageSwitchTimer = pauseCtx->mainState = pauseCtx->nextPageMode = pauseCtx->pageIndex = 0;
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pauseCtx->unk_204 = -314.0f;
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