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Document pause page switching (#1550)

* Document pause page switching

* document initial scroll left setup, when opening the pause menu

* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`

* try a diagram of the pages layout in world space as a comment

* expand `nextPageMode` comment

* touch up pause camera header comments

* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`

* expand doc on `sKaleidoSetup*` data

* expand docs on `gPageSwitchNextButtonStatus`

* add some doc on `sPageSwitch*` arrays

* SwitchPage -> PageSwitch

* add `PAGE_SWITCH_NSTEPS`

* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`

* peepoArtist

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2024-05-23 22:56:10 +02:00 committed by GitHub
parent 87a6e75242
commit 05c87518e7
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4 changed files with 232 additions and 76 deletions

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@ -1,12 +1,58 @@
#include "global.h"
s16 sKaleidoSetupKscpPos0[] = { PAUSE_QUEST, PAUSE_EQUIP, PAUSE_ITEM, PAUSE_MAP };
f32 sKaleidoSetupEyeX0[] = { 0.0f, 64.0f, 0.0f, -64.0f };
f32 sKaleidoSetupEyeZ0[] = { -64.0f, 0.0f, 64.0f, 0.0f };
/*
* The following three arrays are effectively unused.
* They are partly equivalent to the `sKaleidoSetupRightPage*` arrays below,
* but make each page correspond to the opposite page instead of the page to the right.
*/
s16 sKaleidoSetupKscpPos1[] = { PAUSE_MAP, PAUSE_QUEST, PAUSE_EQUIP, PAUSE_ITEM };
f32 sKaleidoSetupEyeX1[] = { -64.0f, 0.0f, 64.0f, 0.0f };
f32 sKaleidoSetupEyeZ1[] = { 0.0f, -64.0f, 0.0f, 64.0f };
s16 sKaleidoSetupUnusedPageIndex[] = {
PAUSE_QUEST, // PAUSE_ITEM
PAUSE_EQUIP, // PAUSE_MAP
PAUSE_ITEM, // PAUSE_QUEST
PAUSE_MAP, // PAUSE_EQUIP
};
f32 sKaleidoSetupUnusedEyeX[] = {
PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_EQUIP
};
f32 sKaleidoSetupUnusedEyeZ[] = {
PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_EQUIP
};
/*
* The following three arrays are used when opening the pause menu to set up a page switch such that scrolling left
* brings to the initial page.
* For example to open the menu on page PAUSE_ITEM, the menu would open on PAUSE_MAP and scroll left to PAUSE_ITEM.
*/
s16 sKaleidoSetupRightPageIndex[] = {
PAUSE_MAP, // PAUSE_ITEM
PAUSE_QUEST, // PAUSE_MAP
PAUSE_EQUIP, // PAUSE_QUEST
PAUSE_ITEM, // PAUSE_EQUIP
};
f32 sKaleidoSetupRightPageEyeX[] = {
PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_EQUIP
};
f32 sKaleidoSetupRightPageEyeZ[] = {
PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_EQUIP
};
void KaleidoSetup_Update(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
@ -30,24 +76,33 @@ void KaleidoSetup_Update(PlayState* play) {
WREG(16) = -175;
WREG(17) = 155;
pauseCtx->unk_1EA = 0;
pauseCtx->mainState = PAUSE_MAIN_STATE_1;
pauseCtx->pageSwitchTimer = 0;
if (ZREG(48) == 0) {
pauseCtx->eye.x = sKaleidoSetupEyeX0[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ0[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupKscpPos0[pauseCtx->pageIndex];
// Setting mainState here is irrelevant, mainState is only used under PAUSE_STATE_MAIN,
// which isn't involved in the initial pause menu opening page scrolling animation.
// mainState is also overwritten later before being used.
pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
//! @bug REG collision
if (R_START_LABEL_DD(0) == 0) {
// Never reached, unused, and the data would be wrong anyway
// (scrolling left from this would not bring to the initial page)
pauseCtx->eye.x = sKaleidoSetupUnusedEyeX[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupUnusedEyeZ[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupUnusedPageIndex[pauseCtx->pageIndex];
} else {
pauseCtx->eye.x = sKaleidoSetupEyeX1[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ1[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupKscpPos1[pauseCtx->pageIndex];
// Set eye position and pageIndex such that scrolling left brings to the desired page
pauseCtx->eye.x = sKaleidoSetupRightPageEyeX[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupRightPageEyeZ[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupRightPageIndex[pauseCtx->pageIndex];
}
pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
// Set next page mode to scroll left
pauseCtx->nextPageMode = (u16)(pauseCtx->pageIndex * 2) + 1;
pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
PRINTF("=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x, pauseCtx->eye.z,
pauseCtx->pageIndex);
PRINTF("=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->nextPageMode, pauseCtx->eye.x,
pauseCtx->eye.z, pauseCtx->pageIndex);
}
if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
@ -77,7 +132,7 @@ void KaleidoSetup_Init(PlayState* play) {
pauseCtx->alpha = 0;
// mainState = PAUSE_MAIN_STATE_IDLE , pageIndex = PAUSE_ITEM
pauseCtx->unk_1EA = pauseCtx->mainState = pauseCtx->mode = pauseCtx->pageIndex = 0;
pauseCtx->pageSwitchTimer = pauseCtx->mainState = pauseCtx->nextPageMode = pauseCtx->pageIndex = 0;
pauseCtx->unk_204 = -314.0f;