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Document pause page switching (#1550)
* Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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4 changed files with 232 additions and 76 deletions
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@ -135,12 +135,45 @@ s16 D_8082AB2C[] = {
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24, 72, 13, 22, 19, 20, 19, 27, 14, 26, 22, 21, 49, 32, 45, 60, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 32, 8,
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};
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static u8 D_8082AB6C[][5] = {
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/**
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* Contains the status of buttons for each page.
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*
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* Indexed by `pageIndex + pt` values,
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* where pageIndex is from the `PauseMenuPage` enum
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* and pt is 0 or 2 (respectively `PAGE_SWITCH_PT_LEFT` and `PAGE_SWITCH_PT_RIGHT`).
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*
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* `PauseMenuPage` enum values are ordered clockwise, starting at PAUSE_ITEM. That means adding 1 to a page index
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* produces (modulo 4) the index of the page to the right, and similar with subtracting 1 for the left page.
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* The indexing of this array relies on this property, but without modulo operations. Instead, the data for the first
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* and last pages (PAUSE_ITEM, PAUSE_EQUIP) is duplicated.
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*
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* For example when scrolling left from the quest page PAUSE_QUEST (so, to PAUSE_MAP),
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* the index is `PAUSE_QUEST + PAGE_SWITCH_PT_LEFT` and the data is button status for the map page.
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*/
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static u8 gPageSwitchNextButtonStatus[][5] = {
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// PAUSE_ITEM + PAGE_SWITCH_PT_LEFT
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//
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// -> PAUSE_EQUIP
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
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// PAUSE_MAP + PAGE_SWITCH_PT_LEFT
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//
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// -> PAUSE_ITEM
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{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
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// PAUSE_QUEST + PAGE_SWITCH_PT_LEFT
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// PAUSE_ITEM + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_MAP
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
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// PAUSE_EQUIP + PAGE_SWITCH_PT_LEFT
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// PAUSE_MAP + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_QUEST
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
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//
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// PAUSE_QUEST + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_EQUIP
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{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
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//
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// PAUSE_EQUIP + PAGE_SWITCH_PT_RIGHT
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// -> PAUSE_ITEM
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{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
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};
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@ -155,16 +188,49 @@ static s16 D_8082ABA4 = 0;
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static s16 sInDungeonScene = false;
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static f32 D_8082ABAC[] = {
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-4.0f, 4.0f, 4.0f, 4.0f, 4.0f, -4.0f, -4.0f, -4.0f,
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/*
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* The following three `sPageSwitch*` arrays are indexed by nextPageMode values,
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* which encode the page to switch from and the scroll direction.
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*
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* sPageSwitchEyeDx/Dz describe how to move the camera eye so that the pages appear scrolling and the next active page
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* is switched into view.
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*
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* sPageSwitchNextPageIndex contains the page a nextPageMode leads to once scrolling is done.
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*/
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#define PAGE_SWITCH_NSTEPS 16
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static f32 sPageSwitchEyeDx[] = {
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-PAUSE_EYE_DIST * (PAUSE_MAP_X - PAUSE_ITEM_X) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM right
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_ITEM_X) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM left
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-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_MAP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP right
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-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_MAP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP left
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_QUEST_X) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST right
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-PAUSE_EYE_DIST*(PAUSE_MAP_X - PAUSE_QUEST_X) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST left
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-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_EQUIP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP right
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-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_EQUIP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP left
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};
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static f32 D_8082ABCC[] = {
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-4.0f, -4.0f, -4.0f, 4.0f, 4.0f, 4.0f, 4.0f, -4.0f,
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static f32 sPageSwitchEyeDz[] = {
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-PAUSE_EYE_DIST * (PAUSE_MAP_Z - PAUSE_ITEM_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM right
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_ITEM_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM left
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-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_MAP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP right
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-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_MAP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP left
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-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_QUEST_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST right
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-PAUSE_EYE_DIST*(PAUSE_MAP_Z - PAUSE_QUEST_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST left
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-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_EQUIP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP right
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-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_EQUIP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP left
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};
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static u16 D_8082ABEC[] = {
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PAUSE_MAP, PAUSE_EQUIP, PAUSE_QUEST, PAUSE_ITEM, PAUSE_EQUIP, PAUSE_MAP, PAUSE_ITEM, PAUSE_QUEST,
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static u16 sPageSwitchNextPageIndex[] = {
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PAUSE_MAP, // PAUSE_ITEM right
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PAUSE_EQUIP, // PAUSE_ITEM left
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PAUSE_QUEST, // PAUSE_MAP right
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PAUSE_ITEM, // PAUSE_MAP left
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PAUSE_EQUIP, // PAUSE_QUEST right
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PAUSE_MAP, // PAUSE_QUEST left
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PAUSE_ITEM, // PAUSE_EQUIP right
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PAUSE_QUEST, // PAUSE_EQUIP left
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};
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u8 gSlotAgeReqs[] = {
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@ -489,26 +555,29 @@ void KaleidoScope_SetDefaultCursor(PlayState* play) {
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}
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}
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void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
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pauseCtx->mainState = PAUSE_MAIN_STATE_1;
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pauseCtx->unk_1EA = 0;
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#define PAGE_SWITCH_PT_LEFT 0
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#define PAGE_SWITCH_PT_RIGHT 2
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if (!pt) {
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pauseCtx->mode = pauseCtx->pageIndex * 2 + 1;
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void KaleidoScope_SetupPageSwitch(PauseContext* pauseCtx, u8 pt) {
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pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
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pauseCtx->pageSwitchTimer = 0;
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if (!pt) { // PAGE_SWITCH_PT_LEFT
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pauseCtx->nextPageMode = pauseCtx->pageIndex * 2 + 1;
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Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_LEFT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
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} else {
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pauseCtx->mode = pauseCtx->pageIndex * 2;
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} else { // PAGE_SWITCH_PT_RIGHT
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pauseCtx->nextPageMode = pauseCtx->pageIndex * 2;
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Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_RIGHT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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}
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gSaveContext.buttonStatus[1] = D_8082AB6C[pauseCtx->pageIndex + pt][1];
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gSaveContext.buttonStatus[2] = D_8082AB6C[pauseCtx->pageIndex + pt][2];
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gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex + pt][3];
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gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex + pt][4];
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gSaveContext.buttonStatus[1] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][1];
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gSaveContext.buttonStatus[2] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][2];
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gSaveContext.buttonStatus[3] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][3];
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gSaveContext.buttonStatus[4] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][4];
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PRINTF("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt);
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@ -525,12 +594,12 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
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KaleidoScope_SwitchPage(pauseCtx, 2);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_RIGHT);
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return;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
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KaleidoScope_SwitchPage(pauseCtx, 0);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_LEFT);
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return;
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}
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@ -538,7 +607,7 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
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if (pauseCtx->stickAdjX < -30) {
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pauseCtx->pageSwitchInputTimer++;
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if ((pauseCtx->pageSwitchInputTimer >= 10) || (pauseCtx->pageSwitchInputTimer == 0)) {
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KaleidoScope_SwitchPage(pauseCtx, 0);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_LEFT);
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}
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} else {
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pauseCtx->pageSwitchInputTimer = -1;
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if (pauseCtx->stickAdjX > 30) {
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pauseCtx->pageSwitchInputTimer++;
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if ((pauseCtx->pageSwitchInputTimer >= 10) || (pauseCtx->pageSwitchInputTimer == 0)) {
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KaleidoScope_SwitchPage(pauseCtx, 2);
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KaleidoScope_SetupPageSwitch(pauseCtx, PAGE_SWITCH_PT_RIGHT);
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}
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} else {
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pauseCtx->pageSwitchInputTimer = -1;
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@ -1533,21 +1602,21 @@ void KaleidoScope_UpdateNamePanel(PlayState* play) {
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}
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}
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void func_808237B4(PlayState* play, Input* input) {
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void KaleidoScope_UpdatePageSwitch(PlayState* play, Input* input) {
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PauseContext* pauseCtx = &play->pauseCtx;
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s32 cond = false;
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s32 mode;
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s32 frameAdvanceFreeze = false;
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s32 nextPageMode;
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if (ZREG(13) && !CHECK_BTN_ALL(input->press.button, BTN_L)) {
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cond = true;
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if (R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON && !CHECK_BTN_ALL(input->press.button, BTN_L)) {
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frameAdvanceFreeze = true;
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}
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if (!cond) {
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mode = pauseCtx->mode;
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pauseCtx->eye.x += D_8082ABAC[mode];
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pauseCtx->eye.z += D_8082ABCC[mode];
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if (!frameAdvanceFreeze) {
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nextPageMode = pauseCtx->nextPageMode;
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pauseCtx->eye.x += sPageSwitchEyeDx[nextPageMode];
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pauseCtx->eye.z += sPageSwitchEyeDz[nextPageMode];
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if (pauseCtx->unk_1EA < 32) {
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if (pauseCtx->pageSwitchTimer < ((4 * PAGE_SWITCH_NSTEPS) / 2)) {
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WREG(16) -= WREG(25) / WREG(6);
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WREG(17) -= WREG(26) / WREG(6);
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} else {
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@ -1555,11 +1624,11 @@ void func_808237B4(PlayState* play, Input* input) {
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WREG(17) += WREG(26) / WREG(6);
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}
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pauseCtx->unk_1EA += 4;
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pauseCtx->pageSwitchTimer += 4;
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if (pauseCtx->unk_1EA == 64) {
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pauseCtx->unk_1EA = 0;
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pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
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if (pauseCtx->pageSwitchTimer == (4 * PAGE_SWITCH_NSTEPS)) {
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pauseCtx->pageSwitchTimer = 0;
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pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
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pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
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}
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}
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@ -2471,28 +2540,32 @@ void KaleidoScope_GrayOutTextureRGBA32(u32* texture, u16 pixelCount) {
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void KaleidoScope_UpdateOpening(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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pauseCtx->eye.x += D_8082ABAC[pauseCtx->mode] * ZREG(46);
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pauseCtx->eye.z += D_8082ABCC[pauseCtx->mode] * ZREG(46);
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pauseCtx->unk_1EA += 4 * ZREG(46);
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pauseCtx->eye.x += sPageSwitchEyeDx[pauseCtx->nextPageMode] * ZREG(46);
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pauseCtx->eye.z += sPageSwitchEyeDz[pauseCtx->nextPageMode] * ZREG(46);
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pauseCtx->pageSwitchTimer += 4 * ZREG(46);
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if (pauseCtx->unk_1EA == (64 * ZREG(47))) {
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if (pauseCtx->pageSwitchTimer == (4 * PAGE_SWITCH_NSTEPS * ZREG(47))) {
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// Finished opening
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func_80084BF4(play, 1);
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gSaveContext.buttonStatus[0] = D_8082AB6C[pauseCtx->pageIndex][0];
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gSaveContext.buttonStatus[1] = D_8082AB6C[pauseCtx->pageIndex][1];
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gSaveContext.buttonStatus[2] = D_8082AB6C[pauseCtx->pageIndex][2];
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gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex][3];
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gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex][4];
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pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
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gSaveContext.buttonStatus[0] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][0];
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gSaveContext.buttonStatus[1] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][1];
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gSaveContext.buttonStatus[2] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][2];
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gSaveContext.buttonStatus[3] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][3];
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gSaveContext.buttonStatus[4] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][4];
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pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
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pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
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pauseCtx->state++; // PAUSE_STATE_MAIN
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pauseCtx->alpha = 255;
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Interface_LoadActionLabelB(play, DO_ACTION_SAVE);
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} else if (pauseCtx->unk_1EA == 64) {
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} else if (pauseCtx->pageSwitchTimer == (4 * PAGE_SWITCH_NSTEPS * 1)) {
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// `ZREG(47)` is always 1 so this normally never happens
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pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
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pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
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pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
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pauseCtx->nextPageMode = (u16)(pauseCtx->pageIndex * 2) + 1;
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}
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}
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WREG(2) = -6240;
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func_800F64E0(0);
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} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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pauseCtx->mode = 0;
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pauseCtx->nextPageMode = 0;
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pauseCtx->promptChoice = 0;
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Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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break;
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case PAUSE_MAIN_STATE_1:
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func_808237B4(play, play->state.input);
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case PAUSE_MAIN_STATE_SWITCHING_PAGE:
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KaleidoScope_UpdatePageSwitch(play, play->state.input);
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break;
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case PAUSE_MAIN_STATE_2:
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} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
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pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
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pauseCtx->mode = 0;
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pauseCtx->nextPageMode = 0;
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pauseCtx->promptChoice = 0;
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Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
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pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
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pauseCtx->mode = 0;
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pauseCtx->nextPageMode = 0;
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pauseCtx->promptChoice = 0;
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Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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