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Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
* Document SoundSources * PR Suggestions * Duration timers to dec * `PlaySfxByPosAndId` -> `PlaySoundByPosition` * Begin importing docs from MM * Finish cleanup using code from MM * Start documenting commands * First attempt at thorough AudioSeqCmd wrappers * Improve names * Merge branch 'master' into audio_seqCmd fix name to minimize conflicts * Combine macros, implement them through repo * Improve docs * More progress, begin sequence command docs * seqcmd.h * More documentation of seqcmd.h * More docs * cleanup * More cleanup * More docs * VOL_SCALE_INDEX enum * missed enums * More Cleanup * docs * More docs * Add comments about sfxChannelLayout * More cleanup * Even better docs * Add a file description * small touchups * More cleanup of comments * more * More cleanup * More cleanup * Missing space * typos * Audio_SetVolumeScaleNow * More cleanup * Fill in enum * one more cleanup * Capitalize macros * remove AUDIO_ * cleanup * more cleanup * Small Fix * Add a lot of backticks for docs * Restructuring docs * More cleanup * swap channel args, cleanup * Typos * Many suggestions, revert filename * pr suggestions * even more PR * more pr suggestions * pr suggestion
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43 changed files with 1483 additions and 857 deletions
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@ -2035,7 +2035,7 @@ void Environment_PlaySceneSequence(PlayState* play) {
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Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
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} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
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if (!Environment_IsForcedSequenceDisabled()) {
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | (s32)((void)0, gSaveContext.forcedSeqId));
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, ((void)0, gSaveContext.forcedSeqId));
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}
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gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
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} else if (play->sequenceCtx.seqId == NA_BGM_NO_MUSIC) {
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@ -2102,7 +2102,7 @@ void Environment_PlayTimeBasedSequence(PlayState* play) {
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if (gSaveContext.dayTime > CLOCK_TIME(17, 10)) {
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if (play->envCtx.precipitation[PRECIP_RAIN_MAX] == 0 &&
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play->envCtx.precipitation[PRECIP_SOS_MAX] == 0) {
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Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xF000FF);
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240);
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}
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play->envCtx.timeSeqState++;
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@ -2570,7 +2570,7 @@ void Environment_StopStormNatureAmbience(PlayState* play) {
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Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
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Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0);
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if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) {
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if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) {
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gSaveContext.seqId = NA_BGM_NATURE_SFX_RAIN;
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Environment_PlaySceneSequence(play);
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}
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