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Gamealloc, Graph, and Graphalloc retail OK (#1675)
* Gamealloc OK * Graph + Graphalloc OK * PR review * gfxalloc * new lines * Remove imposter
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parent
a0d31dba68
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19 changed files with 202 additions and 158 deletions
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@ -156,7 +156,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../game.c", 746);
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newDList = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
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newDList = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, newDList);
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if (R_ENABLE_FB_FILTER == 1) {
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@ -193,7 +193,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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}
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gSPEndDisplayList(newDList++);
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Graph_BranchDlist(polyOpaP, newDList);
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Gfx_Close(polyOpaP, newDList);
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POLY_OPA_DISP = newDList;
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if (1) {}
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@ -230,11 +230,11 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../game.c", 846);
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newDlist = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
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newDlist = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, newDlist);
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gSPEndDisplayList(newDlist++);
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Graph_BranchDlist(polyOpaP, newDlist);
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Gfx_Close(polyOpaP, newDlist);
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POLY_OPA_DISP = newDlist;
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if (1) {}
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