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C23 Compatibility
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1bef144995
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2 changed files with 9 additions and 1 deletions
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@ -125,8 +125,10 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
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BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)));
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}
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#ifndef AVOID_UB
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// Wrong prototype; this function is called with `play` even though it has no arguments
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void KaleidoScope_ProcessPlayerPreRender(PlayState* play);
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#endif
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void KaleidoScope_DrawEquipment(PlayState* play) {
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static s16 sEquipTimer = 0;
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@ -592,8 +594,12 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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if ((pauseCtx->mainState == PAUSE_MAIN_STATE_7) && (sEquipTimer == 9)) {
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#ifndef AVOID_UB
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//! @bug: This function shouldn't take any arguments
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KaleidoScope_ProcessPlayerPreRender(play);
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#else
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KaleidoScope_ProcessPlayerPreRender();
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#endif
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}
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gSPSegment(POLY_OPA_DISP++, 0x07, pauseCtx->playerSegment);
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@ -184,7 +184,9 @@ Gfx* KaleidoScope_QuadTextureIA4(Gfx* gfx, void* texture, s16 width, s16 height,
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Gfx* KaleidoScope_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, u16 point);
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void KaleidoScope_MoveCursorToSpecialPos(struct PlayState* play, u16 specialPos);
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void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point);
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void KaleidoScope_ProcessPlayerPreRender();
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#ifdef AVOID_UB
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void KaleidoScope_ProcessPlayerPreRender(void);
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#endif
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void KaleidoScope_SetupPlayerPreRender(struct PlayState* play);
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void KaleidoScope_DrawCursor(struct PlayState* play, u16 pageIndex);
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void KaleidoScope_UpdateDungeonMap(struct PlayState* play);
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