mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-02 22:14:33 +00:00
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
* start using task terminology * more docs * format * cleanups * MoveActor -> ActorMove * missed a couple * hopefully the last changes * comment explaining the group change * some review * dragorn review * remove accidental file * fix matching issue, now use while loop
This commit is contained in:
parent
7332e8ee76
commit
06bbdf88f1
14 changed files with 310 additions and 262 deletions
|
@ -396,7 +396,7 @@ typedef struct PlayState {
|
|||
/* 0x10760 */ PauseContext pauseCtx;
|
||||
/* 0x10A20 */ GameOverContext gameOverCtx;
|
||||
/* 0x10A24 */ EnvironmentContext envCtx;
|
||||
/* 0x10B20 */ AnimationContext animationCtx;
|
||||
/* 0x10B20 */ AnimTaskQueue animTaskQueue;
|
||||
/* 0x117A4 */ ObjectContext objectCtx;
|
||||
/* 0x11CBC */ RoomContext roomCtx;
|
||||
/* 0x11D34 */ TransitionActorContext transiActorCtx;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue