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Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
* start using task terminology * more docs * format * cleanups * MoveActor -> ActorMove * missed a couple * hopefully the last changes * comment explaining the group change * some review * dragorn review * remove accidental file * fix matching issue, now use while loop
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@ -757,7 +757,7 @@ void EnNb_InitDemo6KInConfrontation(EnNb* this, PlayState* play) {
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void func_80AB2688(EnNb* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_0;
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AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void func_80AB26C8(EnNb* this) {
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