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Effect rodata migration (#268)
* Some rodata migrated * Migrated all effect rodata * cleanup * clean * Removing .balign
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96 changed files with 870 additions and 1205 deletions
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@ -166,6 +166,7 @@ def modify_spec(filenames, identifier, delete):
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changed = False
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files = filenames.split(",")
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for filename in files:
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eff_filename = filename.lower().replace("effect_", "eff_")
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if identifier == "code" and " include \"build/data/" + filename + ".rodata.o\"" in lines:
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e = lines.index(" include \"build/data/" + filename + ".rodata.o\"")
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if delete:
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@ -173,12 +174,12 @@ def modify_spec(filenames, identifier, delete):
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else:
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lines[e] = " //include \"build/data/" + filename + ".rodata.o\""
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changed = True
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elif " include \"build/data/overlays/" + identifier + "/z_" + filename.lower() + ".rodata.o\"" in lines:
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e = lines.index(" include \"build/data/overlays/" + identifier + "/z_" + filename.lower() + ".rodata.o\"")
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elif " include \"build/data/overlays/" + identifier + "/z_" + eff_filename + ".rodata.o\"" in lines:
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e = lines.index(" include \"build/data/overlays/" + identifier + "/z_" + eff_filename + ".rodata.o\"")
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if delete:
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del lines[e]
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else:
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lines[e] = " //include \"build/data/overlays/" + identifier + "/z_" + filename.lower() + ".rodata.o\""
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lines[e] = " //include \"build/data/overlays/" + identifier + "/z_" + eff_filename + ".rodata.o\""
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changed = True
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if changed:
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modified = "\n".join(lines)
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@ -198,6 +199,7 @@ def process_file(filename, identifier, delete_rodata):
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rodata_path = "data" + sep + (sep if identifier=="code" else "overlays" + sep + identifier.lower() + sep + "z_") + filename.lower() + ".rodata.s"
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if filename == "player":
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folder_path = "asm" + sep + "non_matchings" + sep + "overlays" + sep + "actors" + sep + "ovl_player_actor" + sep
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rodata_path = rodata_path.replace("effect_", "eff_")
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print("ASM at: " + folder_path)
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print("Data at: " + rodata_path)
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if not exists(folder_path):
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@ -291,14 +293,11 @@ Enter 'q' to the code or overlay question to quit.""")
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#run(False)
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#bigs = ["Boss_Ganon", "Boss_Ganondrof","En_Wf", "Door_Warp1",]
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ovls = ["En_Elf"]
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#ovls = ["En_Elf"]
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effects = [x[0] for x in os.walk("src/overlays/effects")][1:]
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for i, ovl in enumerate(ovls):
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if i == 10:
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break
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process_files(ovl, "actors", "Delete", True)
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command = "echo >> src/overlays/actors/ovl_" + ovls[i] + "/z_" + ovls[i].lower() + ".c"
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if ovls[0] == "player":
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command = "echo >> src/overlays/actors/ovl_player_actor/z_player.c"
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os.system(command) # purpose of this is to "modify" each C file in order to prevent undefined symbol errors.
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# the new line will be removed by format.sh
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for i, ovl in enumerate(effects):
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process_files(ovl.split("/")[-1][4:], "effects", "Delete", True)
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# command = "echo >> src/overlays/effects/ovl_" + effects[i] + "/z_" + effects[i].lower() + ".c"
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# os.system(command) # purpose of this is to "modify" each C file in order to prevent undefined symbol errors.
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# # the new line will be removed by format.sh
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