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suggestions and more macros
This commit is contained in:
parent
72540732ef
commit
06e3474eb5
18 changed files with 117 additions and 85 deletions
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@ -462,12 +462,12 @@ typedef enum LinkAge {
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/*
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* SaveContext.eventChkInf
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* eventChkInf is an array of 16 bit flags. These typically track main quest events.
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* eventChkInf is an array of 16 bit values, where each bit is a flag. These flags typically track main quest events.
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0xDE. Flag state can be individually accessed
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* or modified by passing the flag id into GET_EVENTCHKINF, SET_EVENTCHKINF, and CLEAR_EVENTCHKINF
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*
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* In some instances where a set of flags share a common accociation, the eventChkInf variable will be accessed directly.
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* When this is the case, an EVENTCHKINF_*_INDEX constant is defined for accessing a specific eventChkInf variable.
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* In some instances where a set of flags share a common association, the eventChkInf variable will be accessed directly.
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* When this is the case, an EVENTCHKINF_INDEX_* constant is defined for accessing a specific eventChkInf variable.
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*/
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#define GET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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@ -477,8 +477,9 @@ typedef enum LinkAge {
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#define GET_EVENTCHKINF_VAR(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4])
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#define GET_EVENTCHKINF_MASK(flag) (1 << ((flag) & 0xF))
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#define EVENTCHKINF_00_UNUSED 0x00
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#define EVENTCHKINF_01_UNUSED 0x01
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// EVENTCHKINF 0x00-0x0F
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#define EVENTCHKINF_00_UNUSED 0x00 // flag is set in the debug save, but has no functionality
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#define EVENTCHKINF_01_UNUSED 0x01 // flag is set in the debug save, but has no functionality
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#define EVENTCHKINF_02 0x02
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#define EVENTCHKINF_03 0x03
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#define EVENTCHKINF_04 0x04
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@ -523,8 +524,7 @@ typedef enum LinkAge {
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#define EVENTCHKINF_3C 0x3C
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// EVENTCHKINF 0x40
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#define EVENTCHKINF_40_INDEX (EVENTCHKINF_40 >> 4)
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#define EVENTCHKINF_40_MASK GET_EVENTCHKINF_MASK(EVENTCHKINF_40)
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#define EVENTCHKINF_INDEX_40 (EVENTCHKINF_40 >> 4)
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#define EVENTCHKINF_40 0x40
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#define EVENTCHKINF_41 0x41
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@ -580,7 +580,7 @@ typedef enum LinkAge {
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// EVENTCHKINF 0x90-0x93
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// carpenters freed from the gerudo
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#define EVENTCHKINF_CARPENTERS_FREED_INDEX (EVENTCHKINF_CARPENTER_0_FREED >> 4)
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#define EVENTCHKINF_INDEX_CARPENTERS_FREED (EVENTCHKINF_CARPENTER_0_FREED >> 4)
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#define EVENTCHKINF_CARPENTER_0_FREED 0x90
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#define EVENTCHKINF_CARPENTER_1_FREED 0x91
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#define EVENTCHKINF_CARPENTER_2_FREED 0x92
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@ -593,25 +593,25 @@ typedef enum LinkAge {
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| GET_EVENTCHKINF_MASK(EVENTCHKINF_CARPENTER_3_FREED))
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#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \
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CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREED_INDEX], \
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CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_FREED], \
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EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
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#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL2() \
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CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREED_INDEX] & \
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CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_FREED] & \
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(EVENTCHKINF_CARPENTERS_FREE_MASK_ALL | 0xF0), \
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EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
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#define ENDAIKU_CARPENTER_FREE_MASK(carpenterType) (1 << ((EVENTCHKINF_CARPENTER_0_FREED & 0xF) + (carpenterType)))
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#define ENDAIKU_IS_CARPENTER_FREE(carpenterType) \
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREED_INDEX] & \
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_FREED] & \
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ENDAIKU_CARPENTER_FREE_MASK(carpenterType)
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#define ENDAIKU_SET_CARPENTER_FREE(carpenterType) \
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREED_INDEX] |= \
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_FREED] |= \
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ENDAIKU_CARPENTER_FREE_MASK((carpenterType))
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#define GET_EVENTCHKINF_CARPENTERS_FREE_FLAGS() \
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREED_INDEX] & \
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_FREED] & \
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EVENTCHKINF_CARPENTERS_FREE_MASK_ALL
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#define EVENTCHKINF_94 0x94
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@ -657,7 +657,7 @@ typedef enum LinkAge {
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#define EVENTCHKINF_C9 0xC9
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// EVENTCHKINF 0xD0-0xD6
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#define EVENTCHKINF_SONGS_FOR_FROGS_INDEX (EVENTCHKINF_SONGS_FOR_FROGS_CHOIR >> 4)
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#define EVENTCHKINF_INDEX_SONGS_FOR_FROGS (EVENTCHKINF_SONGS_FOR_FROGS_CHOIR >> 4)
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#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR 0xD0
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#define EVENTCHKINF_SONGS_FOR_FROGS_ZL 0xD1
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#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA 0xD2
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@ -667,7 +667,7 @@ typedef enum LinkAge {
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#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS 0xD6
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// EVENTCHKINF 0xDA-0xDE
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#define EVENTCHKINF_SKULLTULA_REWARD_INDEX (EVENTCHKINF_SKULLTULA_REWARD_10 >> 4)
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#define EVENTCHKINF_INDEX_SKULLTULA_REWARD (EVENTCHKINF_SKULLTULA_REWARD_10 >> 4)
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#define EVENTCHKINF_SKULLTULA_REWARD_10 0xDA
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#define EVENTCHKINF_SKULLTULA_REWARD_20 0xDB
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#define EVENTCHKINF_SKULLTULA_REWARD_30 0xDC
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@ -683,8 +683,8 @@ typedef enum LinkAge {
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0x3F. Flag state can be individually accessed
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* or modified by passing the flag id into GET_ITEMGETINF or SET_ITEMGETINF
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*
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* In some instances where a set of flags share a common accociation, the itemGetInf variable will be accessed directly.
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* When this is the case, an ITEMGETINF_*_INDEX constant is defined for accessing a specific itemGetInf variable.
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* In some instances where a set of flags share a common association, the itemGetInf variable will be accessed directly.
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* When this is the case, an ITEMGETINF_INDEX_* constant is defined for accessing a specific itemGetInf variable.
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*/
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#define GET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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@ -715,7 +715,7 @@ typedef enum LinkAge {
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#define ITEMGETINF_17 0x17
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// ITEMGETINF 0x18-0x1A
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#define ITEMGETINF_GREAT_FAIRY_ITEM_INDEX (ITEMGETINF_FARORES_WIND >> 4)
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#define ITEMGETINF_INDEX_GREAT_FAIRY_ITEM (ITEMGETINF_FARORES_WIND >> 4)
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#define ITEMGETINF_FARORES_WIND 0x18
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#define ITEMGETINF_DINS_FIRE 0x19
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#define ITEMGETINF_NAYRUS_LOVE 0x1A
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@ -748,8 +748,8 @@ typedef enum LinkAge {
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0x1D0. Flag state can be individually accessed
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* or modified by passing the flag id into GET_INFTABLE, SET_INFTABLE, or CLEAR_INFTABLE
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*
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* In some instances where a set of flags share a common accociation, the infTable variable will be accessed directly.
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* When this is the case, an INFTABLE_*_INDEX constant is defined for accessing a specific infTable variable.
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* In some instances where a set of flags share a common association, the infTable variable will be accessed directly.
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* When this is the case, an INFTABLE_INDEX_* constant is defined for accessing a specific infTable variable.
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*/
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#define GET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] & (1 << ((flag) & 0xF)))
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@ -886,7 +886,7 @@ typedef enum LinkAge {
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#define INFTABLE_198 0x198
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// INFTABLE 0x199-0x19F
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#define INFTABLE_KAKARIKO_CUCCO_INDEX (INFTABLE_199 >> 4)
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#define INFTABLE_INDEX_KAKARIKO_CUCCO (INFTABLE_199 >> 4)
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#define INFTABLE_199 0x199
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#define INFTABLE_19A 0x19A
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#define INFTABLE_19B 0x19B
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@ -896,14 +896,14 @@ typedef enum LinkAge {
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#define INFTABLE_19F 0x19F
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#define INFTABLE_RESET_KAKARIKO_CUCCOS() \
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gSaveContext.save.info.infTable[INFTABLE_KAKARIKO_CUCCO_INDEX] &= \
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gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] &= \
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(u16) ~(GET_INFTABLE_MASK(INFTABLE_199) | GET_INFTABLE_MASK(INFTABLE_19A) | GET_INFTABLE_MASK(INFTABLE_19B) | \
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GET_INFTABLE_MASK(INFTABLE_19C) | GET_INFTABLE_MASK(INFTABLE_19D) | GET_INFTABLE_MASK(INFTABLE_19E) | \
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GET_INFTABLE_MASK(INFTABLE_19F));
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// INFTABLE 0x1A0-0x1AF
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#define INFTABLE_OVERWORLD_ENTRANCE_ICON_INDEX (INFTABLE_1A0 >> 4)
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#define INFTABLE_INDEX_OVERWORLD_ENTRANCE_ICON (INFTABLE_1A0 >> 4)
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#define INFTABLE_1A0 0x1A0
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#define INFTABLE_1A1 0x1A1
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#define INFTABLE_1A2 0x1A2
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#define INFTABLE_1A6 0x1A6
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#define INFTABLE_1A7 0x1A7
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#define INFTABLE_1A8 0x1A8
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#define INFTABLE_1A9 0x1A9 // different
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#define INFTABLE_1A9 0x1A9
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#define INFTABLE_1AB 0x1AB
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#define INFTABLE_1AD 0x1AD
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@ -921,10 +921,19 @@ typedef enum LinkAge {
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#define MINIMAP_GET_INFTABLE(flag) \
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gSaveContext.save.info.infTable[(flag) >> 4] & gBitFlags[((flag) & 0xF)]
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#define MINIMAP_GET_INFTABLE_SHIFT(flag) ((flag) - INFTABLE_1A0)
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#define MINIMAP_GET_INFTABLE_FROM_OW_ENTRANCE_FLAG(shift) \
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(gSaveContext.save.info.infTable[INFTABLE_INDEX_OVERWORLD_ENTRANCE_ICON] & \
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gBitFlags[(shift)])
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#define MINIMAP_SET_INFTABLE_FROM_OW_ENTRANCE_FLAG(shift) \
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(gSaveContext.save.info.infTable[INFTABLE_INDEX_OVERWORLD_ENTRANCE_ICON] |= \
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gBitFlags[(shift)])
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#define MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(flag) ((flag) - INFTABLE_1A0)
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// 0x1D0-0x1DF
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#define INFTABLE_1DX_INDEX (0x1D0 >> 4)
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#define INFTABLE_INDEX_1DX (0x1D0 >> 4)
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#define INFTABLE_1D0 0x1D0
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/*
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* Generally, a flag will be assigned a unique id, ranging from 0x00-0x30. Flag state can be individually accessed
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* or modified by passing the flag id into GET_EVENTINF, SET_EVENTINF, or CLEAR_EVENTINF
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*
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* In some instances where a set of flags share a common accociation, the eventInf variable will be accessed directly.
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* When this is the case, an EVENTINF_*_INDEX constant is defined for accessing a specific eventInf variable.
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* In some instances where a set of flags share a common association, the eventInf variable will be accessed directly.
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* When this is the case, an EVENTINF_INDEX_* constant is defined for accessing a specific eventInf variable.
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*/
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#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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#define RESET_EVENTINF() \
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gSaveContext.eventInf[0] = 0; \
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gSaveContext.eventInf[1] = 0; \
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gSaveContext.eventInf[2] = 0; \
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gSaveContext.eventInf[3] = 0;
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#define RESET_EVENTINF2() \
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gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
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#define GET_EVENTINF_MASK(flag) (1 << ((flag) & 0xF))
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// EVENTINF 0x00-0x0F
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// Ingo Race, Lon Lon Ranch minigames, and Horseback Archery minigame flags
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#define EVENTINF_INGORACE_INDEX (0x00 >> 4)
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#define EVENTINF_INDEX_INGORACE (0x00 >> 4)
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// EVENTINF 0x00-0x03 reserved for IngoRaceState
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#define EVENTINF_INGORACE_STATE_MASK \
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(GET_EVENTINF_MASK(0x00) | GET_EVENTINF_MASK(0x01) | GET_EVENTINF_MASK(0x02) | GET_EVENTINF_MASK(0x03))
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@ -975,26 +991,29 @@ typedef enum IngoRaceState {
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#define EVENTINF_INGORACE_0F 0x0F // unused?
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// "InRaceSeq"
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#define GET_EVENTINF_INGORACE_STATE() (gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] & EVENTINF_INGORACE_STATE_MASK)
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#define GET_EVENTINF_INGORACE_STATE() (gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] & EVENTINF_INGORACE_STATE_MASK)
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#define SET_EVENTINF_INGORACE_STATE(v) \
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gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] & ~EVENTINF_INGORACE_STATE_MASK) | (v)
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gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] & ~EVENTINF_INGORACE_STATE_MASK) | (v)
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#define SET_EVENTINF_INGORACE_FLAG(flag) \
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gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] & 0xFFFF) | (1 << ((flag) & 0xF))
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gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] & 0xFFFF) | (1 << ((flag) & 0xF))
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#define WRITE_EVENTINF_INGORACE_FLAG(flag, v) \
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gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] & ~(1 << ((flag)&0xF))) | ((v) << ((flag) & 0xF))
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gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] = \
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(gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] & ~(1 << ((flag)&0xF))) | ((v) << ((flag) & 0xF))
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#define RESET_EVENTINF_INGORACE() \
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gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] &= \
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gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] &= \
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(u16) ~(EVENTINF_INGORACE_STATE_MASK | GET_EVENTINF_MASK(EVENTINF_INGORACE_HORSETYPE) | \
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GET_EVENTINF_MASK(EVENTINF_INGORACE_LOST_ONCE) | GET_EVENTINF_MASK(EVENTINF_INGORACE_SECOND_RACE) | \
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GET_EVENTINF_MASK(EVENTINF_INGORACE_0F))
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#define RESET_EVENTINF_INGORACE2() \
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gSaveContext.eventInf[EVENTINF_INDEX_INGORACE] = 0;
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#define GET_EVENTINF_INGORACE_HORSETYPE() \
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(GET_EVENTINF(EVENTINF_INGORACE_HORSETYPE) >> (EVENTINF_INGORACE_HORSETYPE & 0xF))
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#define WRITE_EVENTINF_INGORACE_HORSETYPE(v) WRITE_EVENTINF_INGORACE_FLAG(EVENTINF_INGORACE_HORSETYPE, v)
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#define EVENTINF_MARATHON_ACTIVE 0x10
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// EVENTINF 0x20-0x24
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#define EVENTINF_HAGGLING_TOWNSFOLK_INDEX (EVENTINF_20 >> 4)
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#define EVENTINF_INDEX_HAGGLING_TOWNSFOLK (EVENTINF_20 >> 4)
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#define EVENTINF_20 0x20
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#define EVENTINF_21 0x21
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#define EVENTINF_22 0x22
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@ -1017,10 +1036,10 @@ typedef enum IngoRaceState {
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GET_EVENTINF_MASK(EVENTINF_23) | GET_EVENTINF_MASK(EVENTINF_24))
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#define ENMU_GET_TALK_FLAGS() \
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gSaveContext.eventInf[EVENTINF_HAGGLING_TOWNSFOLK_INDEX] & EVENTINF_HAGGLING_TOWNSFOLK_MASK
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gSaveContext.eventInf[EVENTINF_INDEX_HAGGLING_TOWNSFOLK] & EVENTINF_HAGGLING_TOWNSFOLK_MASK
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#define ENMU_RESET_TALK_FLAGS() \
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gSaveContext.eventInf[EVENTINF_HAGGLING_TOWNSFOLK_INDEX] &= ~(EVENTINF_HAGGLING_TOWNSFOLK_MASK);
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gSaveContext.eventInf[EVENTINF_INDEX_HAGGLING_TOWNSFOLK] &= ~(EVENTINF_HAGGLING_TOWNSFOLK_MASK);
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#define EVENTINF_30 0x30
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@ -299,7 +299,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
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if (equipment == EQUIP_TYPE_SWORD) {
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gSaveContext.save.info.equips.buttonItems[0] = ITEM_NONE;
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gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] = 1;
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gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] = 1;
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}
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Player_SetEquipmentData(play, player);
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@ -71,10 +71,7 @@ void GameOver_Update(PlayState* play) {
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gSaveContext.save.info.playerData.naviTimer = 0;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
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gSaveContext.eventInf[0] = 0;
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gSaveContext.eventInf[1] = 0;
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gSaveContext.eventInf[2] = 0;
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gSaveContext.eventInf[3] = 0;
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RESET_EVENTINF();
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
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@ -240,25 +240,25 @@ static s16 sOwEntranceIconPosY[24] = {
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static u16 sOwEntranceFlag[20] = {
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0xFFFF,
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MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A8),
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MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A7),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A8),
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MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A7),
|
||||
0xFFFF,
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A0),
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A3),
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A5),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A0),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A3),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A5),
|
||||
0xFFFF,
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A2),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A2),
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A6),
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1AB),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A6),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1AB),
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A1),
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1A4),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A1),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1A4),
|
||||
0xFFFF,
|
||||
0xFFFF,
|
||||
MINIMAP_GET_INFTABLE_SHIFT(INFTABLE_1AD),
|
||||
MINIMAP_INFTABLE_TO_OW_ENTRANCE_FLAG(INFTABLE_1AD),
|
||||
};
|
||||
|
||||
static f32 sFloorCoordY[10][8] = {
|
||||
|
|
|
@ -496,8 +496,7 @@ void Minimap_Draw(PlayState* play) {
|
|||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
|
||||
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
||||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||||
(gSaveContext.save.info.infTable[INFTABLE_OVERWORLD_ENTRANCE_ICON_INDEX] &
|
||||
gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
|
||||
MINIMAP_GET_INFTABLE_FROM_OW_ENTRANCE_FLAG(gMapData->owEntranceFlag[mapIndex]))) {
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||||
8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
|
|
|
@ -2518,7 +2518,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
|
|||
PRINTF(VT_FGCOL(YELLOW));
|
||||
PRINTF("???????????????? z_message.c ??????????????????\n");
|
||||
PRINTF(VT_RST);
|
||||
gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
|
||||
RESET_EVENTINF2();
|
||||
}
|
||||
|
||||
if (sTextIsCredits) {
|
||||
|
|
|
@ -851,7 +851,7 @@ void func_80083108(PlayState* play) {
|
|||
(gSaveContext.save.info.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||||
(gSaveContext.save.info.equips.buttonItems[0] == ITEM_NONE)) {
|
||||
if ((gSaveContext.save.info.equips.buttonItems[0] != ITEM_NONE) ||
|
||||
(gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] == 0)) {
|
||||
(gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] == 0)) {
|
||||
gSaveContext.save.info.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||
sp28 = true;
|
||||
|
||||
|
@ -875,7 +875,7 @@ void func_80083108(PlayState* play) {
|
|||
(gSaveContext.save.info.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||||
(gSaveContext.save.info.equips.buttonItems[0] == ITEM_NONE)) {
|
||||
if ((gSaveContext.save.info.equips.buttonItems[0] != ITEM_NONE) ||
|
||||
(gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] == 0)) {
|
||||
(gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] == 0)) {
|
||||
gSaveContext.save.info.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||
sp28 = true;
|
||||
|
||||
|
@ -1345,7 +1345,7 @@ void func_80084BF4(PlayState* play, u16 flag) {
|
|||
}
|
||||
} else if (gSaveContext.save.info.equips.buttonItems[0] == ITEM_NONE) {
|
||||
if ((gSaveContext.save.info.equips.buttonItems[0] != ITEM_NONE) ||
|
||||
(gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] == 0)) {
|
||||
(gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] == 0)) {
|
||||
gSaveContext.save.info.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||
Interface_LoadItemIcon1(play, 0);
|
||||
}
|
||||
|
@ -3544,7 +3544,7 @@ void Interface_Draw(PlayState* play) {
|
|||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
|
||||
#if OOT_VERSION >= NTSC_1_1
|
||||
RESET_EVENTINF_INGORACE();
|
||||
PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_INGORACE_INDEX]);
|
||||
PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_INDEX_INGORACE]);
|
||||
#endif
|
||||
play->nextEntranceIndex = spoilingItemEntrances[svar1];
|
||||
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
|
||||
|
|
|
@ -162,7 +162,7 @@ void Sram_InitNewSave(void) {
|
|||
gSaveContext.save.info.horseData.pos.z = 5497;
|
||||
gSaveContext.save.info.horseData.angle = -0x6AD9;
|
||||
gSaveContext.save.info.playerData.magicLevel = 0;
|
||||
gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] = 1;
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] = 1;
|
||||
gSaveContext.save.info.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
|
||||
}
|
||||
|
||||
|
@ -505,8 +505,8 @@ void Sram_OpenSave(SramContext* sramCtx) {
|
|||
|
||||
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
|
||||
if (GET_EVENTCHKINF(EVENTCHKINF_40) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
|
||||
i = gSaveContext.save.info.eventChkInf[EVENTCHKINF_40_INDEX] & ~EVENTCHKINF_40_MASK;
|
||||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_40_INDEX] = i;
|
||||
i = gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_40] & ~GET_EVENTCHKINF_MASK(EVENTCHKINF_40);
|
||||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_40] = i;
|
||||
|
||||
INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN;
|
||||
|
||||
|
|
|
@ -696,8 +696,12 @@ static s16 sDemoEffectLightColors[] = { DEMO_EFFECT_LIGHT_GREEN, DEMO_EFFECT_LIG
|
|||
|
||||
static s16 sExItemTypes[] = { EXITEM_MAGIC_WIND, EXITEM_MAGIC_FIRE, EXITEM_MAGIC_DARK };
|
||||
|
||||
static s16 sItemGetFlags[] = { GET_ITEMGETINF_MASK(ITEMGETINF_FARORES_WIND), GET_ITEMGETINF_MASK(ITEMGETINF_DINS_FIRE),
|
||||
GET_ITEMGETINF_MASK(ITEMGETINF_NAYRUS_LOVE) };
|
||||
#define GREAT_FAIRY_SET_MAGIC_SPELL_OBTAINED(exItemIndex) \
|
||||
gSaveContext.save.info.itemGetInf[ITEMGETINF_INDEX_GREAT_FAIRY_ITEM] |= sItemGetFlagMasks[exItemIndex];
|
||||
|
||||
static s16 sItemGetFlagMasks[] = { GET_ITEMGETINF_MASK(ITEMGETINF_FARORES_WIND),
|
||||
GET_ITEMGETINF_MASK(ITEMGETINF_DINS_FIRE),
|
||||
GET_ITEMGETINF_MASK(ITEMGETINF_NAYRUS_LOVE) };
|
||||
|
||||
static u8 sItemIds[] = { ITEM_FARORES_WIND, ITEM_DINS_FIRE, ITEM_NAYRUS_LOVE };
|
||||
|
||||
|
@ -809,7 +813,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
|
|||
this->itemSpawned = true;
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS_MAGIC);
|
||||
gSaveContext.save.info.itemGetInf[ITEMGETINF_GREAT_FAIRY_ITEM_INDEX] |= sItemGetFlags[cueIdTemp];
|
||||
GREAT_FAIRY_SET_MAGIC_SPELL_OBTAINED(cueIdTemp);
|
||||
Item_Give(play, sItemIds[cueIdTemp]);
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -106,11 +106,11 @@ static EnFrPointers sEnFrPointers = {
|
|||
};
|
||||
|
||||
#define FROG_HAS_SONG_BEEN_PLAYED(frogSongIndex) \
|
||||
(gSaveContext.save.info.eventChkInf[EVENTCHKINF_SONGS_FOR_FROGS_INDEX] & \
|
||||
(gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_SONGS_FOR_FROGS] & \
|
||||
sFrogSongIndexToEventChkInfSongsForFrogsMask[frogSongIndex])
|
||||
|
||||
#define FROG_SET_SONG_PLAYED(frogSongIndex) \
|
||||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_SONGS_FOR_FROGS_INDEX] |= \
|
||||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_SONGS_FOR_FROGS] |= \
|
||||
sFrogSongIndexToEventChkInfSongsForFrogsMask[frogSongIndex];
|
||||
|
||||
static u16 sFrogSongIndexToEventChkInfSongsForFrogsMask[] = {
|
||||
|
|
|
@ -489,7 +489,7 @@ void EnIn_Init(Actor* thisx, PlayState* play) {
|
|||
respawnPos = respawn->pos;
|
||||
// hardcoded coords for lon lon entrance
|
||||
if (D_80A7B998 == 0 && respawnPos.x == 1107.0f && respawnPos.y == 0.0f && respawnPos.z == -3740.0f) {
|
||||
gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] = 0;
|
||||
RESET_EVENTINF_INGORACE2();
|
||||
D_80A7B998 = 1;
|
||||
}
|
||||
this->actionFunc = EnIn_WaitForObject;
|
||||
|
@ -575,7 +575,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
|
|||
case INGORACE_STATE_RACING:
|
||||
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
||||
this->actionFunc = func_80A7A4C8;
|
||||
gSaveContext.eventInf[EVENTINF_INGORACE_INDEX] = 0;
|
||||
RESET_EVENTINF_INGORACE2();
|
||||
break;
|
||||
case INGORACE_STATE_HORSE_RENTAL_PERIOD:
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
||||
|
|
|
@ -94,7 +94,7 @@ void EnMu_Interact(EnMu* this, PlayState* play) {
|
|||
textFlags |= bitmask[randomIndex];
|
||||
this->defaultTextId = textIdOffset[randomIndex] | 0x7000;
|
||||
textFlags &= EVENTINF_HAGGLING_TOWNSFOLK_MASK | 0xE0;
|
||||
gSaveContext.eventInf[EVENTINF_HAGGLING_TOWNSFOLK_INDEX] |= textFlags;
|
||||
gSaveContext.eventInf[EVENTINF_INDEX_HAGGLING_TOWNSFOLK] |= textFlags;
|
||||
}
|
||||
|
||||
u16 EnMu_GetTextId(PlayState* play, Actor* thisx) {
|
||||
|
|
|
@ -65,7 +65,10 @@ static Vec3f sKakarikoPosList[] = {
|
|||
{ -60.0f, 0.0f, -46.0f }, { -247.0f, 80.0f, 854.0f }, { 1079.0f, 80.0f, -47.0f },
|
||||
};
|
||||
|
||||
static s16 sKakarikoFlagList[] = {
|
||||
#define KAKARIKO_CUCCO_HAS_BEEN_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] & sKakarikoFlagMaskList[(cuccoIndex)]
|
||||
|
||||
static s16 sKakarikoFlagMaskList[] = {
|
||||
GET_INFTABLE_MASK(INFTABLE_199), GET_INFTABLE_MASK(INFTABLE_19A), GET_INFTABLE_MASK(INFTABLE_19B),
|
||||
GET_INFTABLE_MASK(INFTABLE_19C), GET_INFTABLE_MASK(INFTABLE_19D), GET_INFTABLE_MASK(INFTABLE_19E),
|
||||
GET_INFTABLE_MASK(INFTABLE_19F),
|
||||
|
@ -163,7 +166,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
|
||||
this->unk_2AA = i;
|
||||
PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA);
|
||||
if (gSaveContext.save.info.infTable[INFTABLE_KAKARIKO_CUCCO_INDEX] & sKakarikoFlagList[i]) {
|
||||
if (KAKARIKO_CUCCO_HAS_BEEN_RETURNED(i)) {
|
||||
this->actor.world.pos.x = 300.0f;
|
||||
this->actor.world.pos.y = 100.0f;
|
||||
this->actor.world.pos.z = 1530.0f;
|
||||
|
|
|
@ -42,6 +42,15 @@ static s16 sMissingCuccoTextIds[] = {
|
|||
0x5036, 0x5070, 0x5072, 0x5037, 0x5038, 0x5039, 0x503A, 0x503B, 0x503D, 0x503C,
|
||||
};
|
||||
|
||||
#define KAKARIKO_CUCCO_SET_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] |= D_80ABB3B4[(cuccoIndex)]
|
||||
|
||||
#define KAKARIKO_CUCCO_RESET_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] &= ~D_80ABB3B4[(cuccoIndex)]
|
||||
|
||||
#define KAKARIKO_CUCCO_HAS_BEEN_RETURNED(cuccoIndex) \
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO] & D_80ABB3B4[(cuccoIndex)]
|
||||
|
||||
static s16 D_80ABB3B4[] = {
|
||||
GET_INFTABLE_MASK(INFTABLE_199), GET_INFTABLE_MASK(INFTABLE_19A), GET_INFTABLE_MASK(INFTABLE_19B),
|
||||
GET_INFTABLE_MASK(INFTABLE_19C), GET_INFTABLE_MASK(INFTABLE_19D), GET_INFTABLE_MASK(INFTABLE_19E),
|
||||
|
@ -211,7 +220,7 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
|||
if ((fabsf(currentCucco->actor.world.pos.x - 330.0f) < 90.0f) &&
|
||||
(fabsf(currentCucco->actor.world.pos.z - 1610.0f) < 190.0f)) {
|
||||
if (this->unk_26C == 0) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_KAKARIKO_CUCCO_INDEX] |= D_80ABB3B4[currentCucco->unk_2AA];
|
||||
KAKARIKO_CUCCO_SET_RETURNED(currentCucco->unk_2AA);
|
||||
if (BREG(1) != 0) {
|
||||
// "GET inside the chicken fence!"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆ 鶏柵内GET!☆ %x\n" VT_RST, D_80ABB3B4[currentCucco->unk_2AA]);
|
||||
|
@ -219,7 +228,7 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
|||
}
|
||||
this->cuccosInPen++;
|
||||
} else if (this->unk_26C == 0) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_KAKARIKO_CUCCO_INDEX] &= ~D_80ABB3B4[currentCucco->unk_2AA];
|
||||
KAKARIKO_CUCCO_RESET_RETURNED(currentCucco->unk_2AA);
|
||||
}
|
||||
}
|
||||
currentCucco = (EnNiw*)currentCucco->actor.next;
|
||||
|
@ -275,10 +284,10 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
|
|||
this->unk_262 = TEXT_STATE_EVENT;
|
||||
this->unk_26A = this->cuccosInPen;
|
||||
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x\n" VT_RST,
|
||||
gSaveContext.save.info.infTable[INFTABLE_KAKARIKO_CUCCO_INDEX]);
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO]);
|
||||
INFTABLE_RESET_KAKARIKO_CUCCOS();
|
||||
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x\n" VT_RST,
|
||||
gSaveContext.save.info.infTable[INFTABLE_KAKARIKO_CUCCO_INDEX]);
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_KAKARIKO_CUCCO]);
|
||||
PRINTF("\n\n");
|
||||
this->actionFunc = func_80ABA654;
|
||||
return;
|
||||
|
|
|
@ -159,9 +159,9 @@ void EnSth_SetupAfterObjectLoaded(EnSth* this, PlayState* play) {
|
|||
16);
|
||||
Animation_PlayLoop(&this->skelAnime, sAnimations[this->actor.params]);
|
||||
|
||||
this->eventFlag = sEventFlags[this->actor.params];
|
||||
params = &this->actor.params;
|
||||
if (gSaveContext.save.info.eventChkInf[EVENTCHKINF_SKULLTULA_REWARD_INDEX] & this->eventFlag) {
|
||||
this->eventFlag = sEventFlags[*params];
|
||||
if (gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_SKULLTULA_REWARD] & this->eventFlag) {
|
||||
EnSth_SetupAction(this, sRewardObtainedWaitActions[*params]);
|
||||
} else {
|
||||
EnSth_SetupAction(this, EnSth_RewardUnobtainedWait);
|
||||
|
@ -261,7 +261,7 @@ void EnSth_GiveReward(EnSth* this, PlayState* play) {
|
|||
if (Actor_HasParent(&this->actor, play)) {
|
||||
this->actor.parent = NULL;
|
||||
EnSth_SetupAction(this, EnSth_RewardObtainedTalk);
|
||||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_SKULLTULA_REWARD_INDEX] |= this->eventFlag;
|
||||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_SKULLTULA_REWARD] |= this->eventFlag;
|
||||
} else {
|
||||
EnSth_GivePlayerItem(this, play);
|
||||
}
|
||||
|
|
|
@ -10753,7 +10753,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
|||
gSaveContext.respawn[RESPAWN_MODE_DOWN].data = 1;
|
||||
|
||||
if (play->sceneId <= SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_OVERWORLD_ENTRANCE_ICON_INDEX] |= gBitFlags[play->sceneId];
|
||||
MINIMAP_SET_INFTABLE_FROM_OW_ENTRANCE_FLAG(play->sceneId);
|
||||
}
|
||||
|
||||
startMode = PLAYER_GET_START_MODE(thisx);
|
||||
|
|
|
@ -1878,6 +1878,7 @@ void FileSelect_LoadGame(GameState* thisx) {
|
|||
gSaveContext.dogParams = 0;
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
|
||||
// RESET_EVENTINF()
|
||||
gSaveContext.eventInf[0] = 0;
|
||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
|
|
|
@ -466,7 +466,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
|
||||
|
||||
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
|
||||
gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] = 0;
|
||||
gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] = 0;
|
||||
gSaveContext.save.info.equips.buttonItems[0] = cursorItem;
|
||||
|
||||
if ((pauseCtx->cursorX[PAUSE_EQUIP] == 3) && (gSaveContext.save.info.playerData.bgsFlag != 0)) {
|
||||
|
|
Loading…
Add table
Reference in a new issue