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InitVars
-> Profile
(#2011)
* rename ActorInit * rename actorInit * rename initInfo * EffectSs Profile * _InitVars -> _Profile * format, loose ends * revert tutorial
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472 changed files with 525 additions and 521 deletions
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@ -205,7 +205,7 @@ BAD_RETURN(s32) Scene_CommandPlayerEntryList(PlayState* play, SceneCmd* cmd) {
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linkObjectId = gLinkObjectIds[((void)0, gSaveContext.save.linkAge)];
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gActorOverlayTable[playerEntry->id].initInfo->objectId = linkObjectId;
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gActorOverlayTable[playerEntry->id].profile->objectId = linkObjectId;
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Object_SpawnPersistent(&play->objectCtx, linkObjectId);
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}
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