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InitVars
-> Profile
(#2011)
* rename ActorInit * rename actorInit * rename initInfo * EffectSs Profile * _InitVars -> _Profile * format, loose ends * revert tutorial
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472 changed files with 525 additions and 521 deletions
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@ -23,7 +23,7 @@ void EnDha_SetupDeath(EnDha* this);
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void EnDha_Die(EnDha* this, PlayState* play);
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void EnDha_UpdateHealth(EnDha* this, PlayState* play);
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ActorInit En_Dha_InitVars = {
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ActorProfile En_Dha_Profile = {
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/**/ ACTOR_EN_DHA,
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/**/ ACTORCAT_ENEMY,
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/**/ FLAGS,
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