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InitVars
-> Profile
(#2011)
* rename ActorInit * rename actorInit * rename initInfo * EffectSs Profile * _InitVars -> _Profile * format, loose ends * revert tutorial
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472 changed files with 525 additions and 521 deletions
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@ -35,7 +35,7 @@ void func_80AAF668(EnMm2* this, PlayState* play);
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s32 EnMm2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx);
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void EnMm2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
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ActorInit En_Mm2_InitVars = {
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ActorProfile En_Mm2_Profile = {
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/**/ ACTOR_EN_MM2,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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