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InitVars
-> Profile
(#2011)
* rename ActorInit * rename actorInit * rename initInfo * EffectSs Profile * _InitVars -> _Profile * format, loose ends * revert tutorial
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472 changed files with 525 additions and 521 deletions
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@ -19,7 +19,7 @@ void EnOkuta_Die(EnOkuta* this, PlayState* play);
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void EnOkuta_Freeze(EnOkuta* this, PlayState* play);
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void EnOkuta_ProjectileFly(EnOkuta* this, PlayState* play);
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ActorInit En_Okuta_InitVars = {
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ActorProfile En_Okuta_Profile = {
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/**/ ACTOR_EN_OKUTA,
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/**/ ACTORCAT_ENEMY,
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/**/ FLAGS,
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