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InitVars
-> Profile
(#2011)
* rename ActorInit * rename actorInit * rename initInfo * EffectSs Profile * _InitVars -> _Profile * format, loose ends * revert tutorial
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472 changed files with 525 additions and 521 deletions
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@ -19,7 +19,7 @@ void ObjMure_ActiveState(ObjMure* this, PlayState* play);
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s32 ObjMure_GetMaxChildSpawns(ObjMure* this);
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ActorInit Obj_Mure_InitVars = {
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ActorProfile Obj_Mure_Profile = {
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/**/ ACTOR_OBJ_MURE,
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/**/ ACTORCAT_ITEMACTION,
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/**/ FLAGS,
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