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Decompiles z_en_wonder_talk2.c (#312)

* Decompiles z_en_wonder_talk2.c

	* EnWonderTalk2_Init

	* func_80B3A10C

	* func_80B3A770

	* EnWonderTalk2_Update

	* func_80B3A15C

	* func_80B3A4F8

	* func_80B3A3D4

* Removes unused asm

* Addresses PR comments

* Addresses PR comments #2

Co-authored-by: i82orbom <i82orbom i82orbom@github>
This commit is contained in:
i82orbom 2020-08-19 03:31:54 +02:00 committed by GitHub
parent c76bd0d2e4
commit 07e6d25be2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 277 additions and 939 deletions

View file

@ -5,6 +5,7 @@
*/
#include "z_en_wonder_talk2.h"
#include <vt.h>
#define FLAGS 0x08000009
@ -14,7 +15,12 @@ void EnWonderTalk2_Init(Actor* thisx, GlobalContext* globalCtx);
void EnWonderTalk2_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnWonderTalk2_Update(Actor* thisx, GlobalContext* globalCtx);
/*
void func_80B3A10C(EnWonderTalk2* this, GlobalContext* globalCtx);
void func_80B3A4F8(EnWonderTalk2* this, GlobalContext* globalCtx);
void func_80B3A15C(EnWonderTalk2* this, GlobalContext* globalCtx);
void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx);
void EnWonderTalk2_DoNothing(EnWonderTalk2* this, GlobalContext* globalCtx);
const ActorInit En_Wonder_Talk2_InitVars = {
ACTOR_EN_WONDER_TALK2,
ACTORTYPE_ITEMACTION,
@ -26,19 +32,266 @@ const ActorInit En_Wonder_Talk2_InitVars = {
(ActorFunc)EnWonderTalk2_Update,
NULL,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/EnWonderTalk2_Destroy.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/EnWonderTalk2_Init.s")
s16 D_80B3A8E0[] = { 0x6, 0x0, 0x1, 0x2, 0x3, 0x4, 0x5 };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/func_80B3A10C.s")
void EnWonderTalk2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/func_80B3A15C.s")
void EnWonderTalk2_Init(Actor* thisx, GlobalContext* globalCtx) {
EnWonderTalk2* this = THIS;
s32 offsetCounter;
s16 zOffset;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/func_80B3A3D4.s")
osSyncPrintf("\n\n");
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
this->unk_150 = (this->actor.params >> 6) & 0xFF;
if (this->actor.posRot.rot.z > 0) {
offsetCounter = 0;
zOffset = this->actor.posRot.rot.z;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/func_80B3A4F8.s")
while (zOffset > 10) {
zOffset -= 10;
offsetCounter += 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/func_80B3A770.s")
this->unk_15C = zOffset * 40.0f;
if (offsetCounter > 6) {
offsetCounter = 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Wonder_Talk2/EnWonderTalk2_Update.s")
this->actor.unk_1F = D_80B3A8E0[offsetCounter];
osSyncPrintf("\n\n");
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元は? ☆☆☆☆☆ %d\n" VT_RST, this->actor.posRot.rot.z);
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ レンジは? ☆☆☆☆☆ %d\n" VT_RST, this->actor.unk_1F);
osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ は、範囲わ? ☆☆☆☆☆ %f\n" VT_RST, this->unk_15C);
osSyncPrintf("\n\n");
osSyncPrintf("\n\n");
osSyncPrintf("\n\n");
}
this->posRot = this->actor.posRot.pos;
this->switchFlag = (this->actor.params & 0x3F);
this->unk_154 = ((this->actor.params >> 0xE) & 3);
if (this->switchFlag == 0x3F) {
this->switchFlag = -1;
}
if (this->switchFlag >= 0 && Flags_GetSwitch(globalCtx, this->switchFlag)) {
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
Actor_Kill(&this->actor);
return;
}
if ((this->unk_154 == 1) && (globalCtx->sceneNum == SCENE_MEN) && (this->switchFlag != 8) &&
(this->switchFlag != 0x16) && (this->switchFlag != 0x2F)) {
this->unk_15A = 0;
this->unk_154 = 4;
}
if (this->unk_154 == 3) {
this->actor.flags &= ~0x8000000;
this->actionFunc = EnWonderTalk2_DoNothing;
} else {
this->actionFunc = func_80B3A10C;
}
}
void func_80B3A10C(EnWonderTalk2* this, GlobalContext* globalCtx) {
this->actor.textId = 0x200;
this->actor.textId |= this->unk_150;
if (this->unk_154 == 1 || this->unk_154 == 4) {
this->actionFunc = func_80B3A4F8;
} else {
this->actionFunc = func_80B3A15C;
}
}
void func_80B3A15C(EnWonderTalk2* this, GlobalContext* globalCtx) {
Player* player;
Actor* actor;
s16 yawDiff;
s16 yawDiffTemp;
actor = &this->actor;
player = PLAYER;
this->unk_158++;
if (this->switchFlag >= 0 && Flags_GetSwitch(globalCtx, this->switchFlag)) {
if (this->unk_15A == 0) {
this->actor.flags &= -2;
this->unk_15A = 1;
}
} else {
if (func_8002F194(&this->actor, globalCtx) != 0) {
if ((this->switchFlag >= 0) && (this->unk_154 != 2)) {
Flags_SetSwitch(globalCtx, this->switchFlag);
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag);
}
this->actionFunc = func_80B3A10C;
return;
}
yawDiffTemp = this->actor.yawTowardsLink - this->actor.posRot.rot.y;
yawDiff = ABS(yawDiffTemp);
if ((!((40.0f + this->unk_15C) < (*actor).xzDistFromLink)) &&
((!(fabsf(player->actor.posRot.pos.y - (*actor).posRot.pos.y) > 100.0f)) && (yawDiff < 0x4000))) {
if (this->unk_158 >= 2) {
osSyncPrintf("\n\n");
// Transparent Message Kimi Set
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君せっと %x\n" VT_RST, this->actor.params);
// Save Information
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報 \t %x\n" VT_RST, this->switchFlag);
// Specified message type
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 指定メッセージ種類 %x\n" VT_RST, this->unk_150);
// Actual message type
osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId);
// Specified range
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.posRot.rot.z);
// Processing range
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 処理範囲 %f\n" VT_RST, this->unk_15C);
switch (this->unk_154) {
case 0:
// Normal
osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ 通常 ☆☆ \n" VT_RST);
break;
case 2:
// Check only
osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ チェックのみ ☆☆ \n" VT_RST);
break;
case 3:
// Lock only
osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ ロックのみ ☆☆ \n" VT_RST);
break;
}
}
this->unk_158 = 0;
func_8002F1C4(&this->actor, globalCtx, this->unk_15C + 50.0f, 100.0f, 0);
}
}
}
void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx) {
if (BREG(2)) {
// Oh
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ わー %d\n" VT_RST, func_8010BDBC(&globalCtx->msgCtx));
}
switch (func_8010BDBC(&globalCtx->msgCtx)) {
case 5:
case 6:
if (func_80106BC8(globalCtx)) {
if (func_8010BDBC(&globalCtx->msgCtx) == 5) {
func_80106CCC(globalCtx);
}
} else {
break;
}
case 0:
if ((this->switchFlag >= 0) && (this->unk_154 != 4)) {
Flags_SetSwitch(globalCtx, this->switchFlag);
// (Forced) I saved! It's all about it!
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag);
}
if (this->unk_154 == 4) {
this->unk_15A = 1;
}
this->actor.flags &= ~0x11;
func_8002DF54(globalCtx, NULL, 7);
this->unk_156 = 1;
this->actionFunc = func_80B3A4F8;
break;
}
}
void func_80B3A4F8(EnWonderTalk2* this, GlobalContext* globalCtx) {
Player* player;
player = PLAYER;
this->unk_158++;
if (this->switchFlag >= 0 && Flags_GetSwitch(globalCtx, this->switchFlag)) {
if (this->unk_15A == 0) {
this->actor.flags &= ~1;
this->unk_15A = 1;
}
} else {
if ((this->unk_154 != 4) || (this->unk_15A == 0)) {
if (BREG(2) != 0) {
// distance
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ きょり %f\n" VT_RST, this->actor.xzDistFromLink);
}
if (((this->actor.xzDistFromLink < (40.0f + this->unk_15C)) &&
(fabsf(player->actor.posRot.pos.y - this->actor.posRot.pos.y) < 100.0f)) &&
!Gameplay_InCsMode(globalCtx)) {
if (this->unk_158 >= 2) {
osSyncPrintf("\n\n");
// Transparent Message Kimi Seto
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君せっと %x\n" VT_RST, this->actor.params);
// Save Information
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報 \t %x\n" VT_RST, this->switchFlag);
// Specified message type
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 指定メッセージ種類 %x\n" VT_RST, this->unk_150);
// Real message type
osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId);
// Specified range
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.posRot.rot.z);
// Processing range
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 処理範囲 %f\n" VT_RST, this->unk_15C);
// What is your range?
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ レンジは? \t\t %d\n" VT_RST, this->actor.unk_1F);
osSyncPrintf("\n\n");
osSyncPrintf("\n\n");
switch (this->unk_154) {
case 1:
// Compulsion
osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ 強制 ☆☆ \n" VT_RST);
break;
case 4:
// Geld Training Center Forced Check Only
osSyncPrintf(VT_FGCOL(RED) " ☆☆ ゲルドの修練場強制チェックのみ ☆☆ \n" VT_RST);
break;
}
osSyncPrintf("\n\n");
}
this->unk_158 = 0;
if (this->unk_156 == 0) {
func_8010B680(globalCtx, this->actor.textId, NULL);
func_8002DF54(globalCtx, NULL, 8);
this->actor.flags |= 0x11;
this->actionFunc = func_80B3A3D4;
}
} else {
this->unk_156 = 0;
}
}
}
}
void EnWonderTalk2_DoNothing(EnWonderTalk2* this, GlobalContext* globalCtx) {
}
void EnWonderTalk2_Update(Actor* thisx, GlobalContext* globalCtx) {
EnWonderTalk2* this = THIS;
this->actionFunc(this, globalCtx);
this->actor.posRot.pos.y = this->posRot.y;
Actor_SetHeight(&this->actor, this->height);
if (BREG(0) != 0) {
if (this->unk_158 != 0) {
if ((this->unk_158 & 1) == 0) {
DebugDisplay_AddObject(this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z,
this->actor.posRot.rot.x, this->actor.posRot.rot.y, this->actor.posRot.rot.z,
1.0f, 1.0f, 1.0f, 70, 70, 70, 255, 4, globalCtx->state.gfxCtx);
}
} else {
DebugDisplay_AddObject(this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z,
this->actor.posRot.rot.x, this->actor.posRot.rot.y, this->actor.posRot.rot.z, 1.0f,
1.0f, 1.0f, 0, 0, 255, 255, 4, globalCtx->state.gfxCtx);
}
}
}

View file

@ -6,9 +6,21 @@
struct EnWonderTalk2;
typedef void (*EnWonderTalk2Func)(struct EnWonderTalk2*, GlobalContext*);
typedef struct EnWonderTalk2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x24];
/* 0x014C */ EnWonderTalk2Func actionFunc;
/* 0x0150 */ s16 unk_150; // specified message type
/* 0x0152 */ s16 switchFlag;
/* 0x0154 */ s16 unk_154;
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ s16 unk_158;
/* 0x015A */ u8 unk_15A;
/* 0x015B */ u8 unk_15B;
/* 0x015C */ f32 unk_15C; // processing range
/* 0x0160 */ f32 height;
/* 0x0164 */ Vec3f posRot;
} EnWonderTalk2; // size = 0x0170
extern const ActorInit En_Wonder_Talk2_InitVars;