From 085c81ad010e1663bdb838b4dad74fd2eadfdb90 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 5 Oct 2022 13:02:43 +0200 Subject: [PATCH] Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge) --- src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index 3c989eda78..80ca1c97ed 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -436,11 +436,12 @@ void BossSst_HeadIntro(BossSst* this, PlayState* play) { Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150); Audio_PlayActorSfx2(&sFloor->dyna.actor, NA_SE_EN_SHADEST_TAIKO_HIGH); } else if (GET_EVENTCHKINF(EVENTCHKINF_77)) { - //! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the timer. - //! However, it is possible to delay Player's descent to the ground by, for example, jumpslashing on the last possible - //! frame before the cutscene takes control. This delays Player's fall to the ground by enough time such that - //! the second bounce will occur after the timer has decremented past 546. - //! The end result is that the cutscene will not be shortened like it should even though the flag is set. + //! @bug This condition assumes that the second bounce on the ground will occur before frame 545 on the + //! timer. However, it is possible to delay Player's descent to the ground by, for example, jumpslashing + //! on the last possible frame before the cutscene takes control. This delays Player's fall to the + //! ground by enough time such that the second bounce will occur after the timer has decremented past + //! 546. The end result is that the cutscene will not be shortened like it should even though the flag + //! is set. sHands[RIGHT]->actor.draw = BossSst_DrawHand; sHands[LEFT]->actor.draw = BossSst_DrawHand; this->actor.draw = BossSst_DrawHead;