1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 06:10:21 +00:00

First proper commit.

This commit is contained in:
Jack Walker 2020-03-17 00:31:30 -04:00
parent be78236d36
commit 087f561f77
14086 changed files with 1200489 additions and 1 deletions

View file

@ -0,0 +1,2 @@
ovl_Arrow_Light
z_arrow_light.c

View file

@ -0,0 +1,42 @@
#include "z_arrow_light.h"
#define ROOM 0x00
#define FLAGS 0x02000010
void ArrowLight_Init(ArrowLight* this, GlobalContext* globalCtx);
void ArrowLight_Destroy(ArrowLight* this, GlobalContext* globalCtx);
void ArrowLight_Update(ArrowLight* this, GlobalContext* globalCtx);
void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx);
/*
const ActorInit Arrow_Light_InitVars =
{
ACTOR_ARROW_LIGHT,
ACTORTYPE_ITEMACTION,
ROOM,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ArrowLight),
(ActorFunc)ArrowLight_Init,
(ActorFunc)ArrowLight_Destroy,
(ActorFunc)ArrowLight_Update,
(ActorFunc)ArrowLight_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/func_80869CB0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/ArrowLight_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/ArrowLight_Destroy.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/func_80869D78.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/func_80869E6C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/func_80869EBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/func_8086A088.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/ArrowLight_Update.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Light/ArrowLight_Draw.s")

View file

@ -0,0 +1,15 @@
#ifndef _Z_ARROW_LIGHT_H_
#define _Z_ARROW_LIGHT_H_
#include <ultra64.h>
#include <global.h>
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x20];
} ArrowLight; // size = 0x016C
extern const ActorInit Arrow_Light_InitVars;
#endif