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First proper commit.
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parent
be78236d36
commit
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Ba/overlay.cfg
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2
src/overlays/actors/ovl_En_Ba/overlay.cfg
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ovl_En_Ba
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z_en_ba.c
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54
src/overlays/actors/ovl_En_Ba/z_en_ba.c
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src/overlays/actors/ovl_En_Ba/z_en_ba.c
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#include "z_en_ba.h"
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#define ROOM 0x00
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#define FLAGS 0x00000015
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void EnBa_Init(EnBa* this, GlobalContext* globalCtx);
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void EnBa_Destroy(EnBa* this, GlobalContext* globalCtx);
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void EnBa_Update(EnBa* this, GlobalContext* globalCtx);
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void EnBa_Draw(EnBa* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Ba_InitVars =
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{
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ACTOR_EN_BA,
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ACTORTYPE_ENEMY,
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ROOM,
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FLAGS,
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OBJECT_BXA,
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sizeof(EnBa),
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(ActorFunc)EnBa_Init,
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(ActorFunc)EnBa_Destroy,
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(ActorFunc)EnBa_Update,
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(ActorFunc)EnBa_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6350.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6568.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B65A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B69D4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6A44.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6B04.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6B58.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B7174.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B71F0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B75A0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B781C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Draw.s")
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src/overlays/actors/ovl_En_Ba/z_en_ba.h
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src/overlays/actors/ovl_En_Ba/z_en_ba.h
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#ifndef _Z_EN_BA_H_
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#define _Z_EN_BA_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x274];
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} EnBa; // size = 0x03C0
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extern const ActorInit En_Ba_InitVars;
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#endif
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