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First proper commit.

This commit is contained in:
Jack Walker 2020-03-17 00:31:30 -04:00
parent be78236d36
commit 087f561f77
14086 changed files with 1200489 additions and 1 deletions

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ovl_En_Ba
z_en_ba.c

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#include "z_en_ba.h"
#define ROOM 0x00
#define FLAGS 0x00000015
void EnBa_Init(EnBa* this, GlobalContext* globalCtx);
void EnBa_Destroy(EnBa* this, GlobalContext* globalCtx);
void EnBa_Update(EnBa* this, GlobalContext* globalCtx);
void EnBa_Draw(EnBa* this, GlobalContext* globalCtx);
/*
const ActorInit En_Ba_InitVars =
{
ACTOR_EN_BA,
ACTORTYPE_ENEMY,
ROOM,
FLAGS,
OBJECT_BXA,
sizeof(EnBa),
(ActorFunc)EnBa_Init,
(ActorFunc)EnBa_Destroy,
(ActorFunc)EnBa_Update,
(ActorFunc)EnBa_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6350.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Destroy.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6568.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B65A8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B69D4.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6A44.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6B04.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B6B58.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B7174.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B71F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B75A0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/func_809B781C.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Update.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ba/EnBa_Draw.s")

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#ifndef _Z_EN_BA_H_
#define _Z_EN_BA_H_
#include <ultra64.h>
#include <global.h>
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x274];
} EnBa; // size = 0x03C0
extern const ActorInit En_Ba_InitVars;
#endif