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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Bw/overlay.cfg
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src/overlays/actors/ovl_En_Bw/overlay.cfg
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ovl_En_Bw
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z_en_bw.c
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72
src/overlays/actors/ovl_En_Bw/z_en_bw.c
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src/overlays/actors/ovl_En_Bw/z_en_bw.c
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#include "z_en_bw.h"
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#define ROOM 0x00
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#define FLAGS 0x00000015
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void EnBw_Init(EnBw* this, GlobalContext* globalCtx);
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void EnBw_Destroy(EnBw* this, GlobalContext* globalCtx);
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void EnBw_Update(EnBw* this, GlobalContext* globalCtx);
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void EnBw_Draw(EnBw* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Bw_InitVars =
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{
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ACTOR_EN_BW,
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ACTORTYPE_ENEMY,
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ROOM,
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FLAGS,
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OBJECT_BW,
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sizeof(EnBw),
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(ActorFunc)EnBw_Init,
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(ActorFunc)EnBw_Destroy,
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(ActorFunc)EnBw_Update,
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(ActorFunc)EnBw_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CE6E0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/EnBw_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/EnBw_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CE884.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CE9A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CEA24.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CF72C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CF7AC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CF8F0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CF984.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CFBA8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CFC4C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CFF10.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809CFF98.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D00F4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D014C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D01CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D0268.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D03CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D0424.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D0584.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/EnBw_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/func_809D0D18.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bw/EnBw_Draw.s")
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src/overlays/actors/ovl_En_Bw/z_en_bw.h
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src/overlays/actors/ovl_En_Bw/z_en_bw.h
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#ifndef _Z_EN_BW_H_
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#define _Z_EN_BW_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x1E0];
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} EnBw; // size = 0x032C
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extern const ActorInit En_Bw_InitVars;
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#endif
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