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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Heishi3/overlay.cfg
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src/overlays/actors/ovl_En_Heishi3/overlay.cfg
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ovl_En_Heishi3
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z_en_heishi3.c
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src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c
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src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c
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#include "z_en_heishi3.h"
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#define ROOM 0x00
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#define FLAGS 0x00000000
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void EnHeishi3_Init(EnHeishi3* this, GlobalContext* globalCtx);
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void EnHeishi3_Destroy(EnHeishi3* this, GlobalContext* globalCtx);
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void EnHeishi3_Update(EnHeishi3* this, GlobalContext* globalCtx);
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void EnHeishi3_Draw(EnHeishi3* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Heishi3_InitVars =
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{
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ACTOR_EN_HEISHI3,
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ACTORTYPE_NPC,
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ROOM,
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FLAGS,
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OBJECT_SD,
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sizeof(EnHeishi3),
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(ActorFunc)EnHeishi3_Init,
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(ActorFunc)EnHeishi3_Destroy,
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(ActorFunc)EnHeishi3_Update,
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(ActorFunc)EnHeishi3_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/EnHeishi3_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/EnHeishi3_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A557A0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A55850.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A559B4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A55B2C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A55BD4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A55C6C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A55D00.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/EnHeishi3_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/func_80A55E88.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Heishi3/EnHeishi3_Draw.s")
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src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h
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src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h
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#ifndef _Z_EN_HEISHI3_H_
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#define _Z_EN_HEISHI3_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x17C];
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} EnHeishi3; // size = 0x02C8
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extern const ActorInit En_Heishi3_InitVars;
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#endif
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