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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Ishi/overlay.cfg
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2
src/overlays/actors/ovl_En_Ishi/overlay.cfg
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ovl_En_Ishi
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z_en_ishi.c
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68
src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
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src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
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#include "z_en_ishi.h"
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#define ROOM 0x00
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#define FLAGS 0x00800000
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void EnIshi_Init(EnIshi* this, GlobalContext* globalCtx);
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void EnIshi_Destroy(EnIshi* this, GlobalContext* globalCtx);
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void EnIshi_Update(EnIshi* this, GlobalContext* globalCtx);
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void EnIshi_Draw(EnIshi* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Ishi_InitVars =
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{
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ACTOR_EN_ISHI,
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ACTORTYPE_PROP,
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ROOM,
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FLAGS,
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OBJECT_GAMEPLAY_FIELD_KEEP,
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sizeof(EnIshi),
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(ActorFunc)EnIshi_Init,
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(ActorFunc)EnIshi_Destroy,
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(ActorFunc)EnIshi_Update,
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(ActorFunc)EnIshi_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7E460.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7E4D8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7E5A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7E824.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7EB10.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7EC04.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7ECF8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7ED60.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7ED94.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7EE1C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/EnIshi_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/EnIshi_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F098.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F0A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F2F8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F31C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F3E8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F514.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/EnIshi_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F8A0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/func_80A7F8CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ishi/EnIshi_Draw.s")
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src/overlays/actors/ovl_En_Ishi/z_en_ishi.h
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src/overlays/actors/ovl_En_Ishi/z_en_ishi.h
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#ifndef _Z_EN_ISHI_H_
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#define _Z_EN_ISHI_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x50];
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} EnIshi; // size = 0x019C
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extern const ActorInit En_Ishi_InitVars;
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#endif
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