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First proper commit.
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parent
be78236d36
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Ma3/overlay.cfg
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src/overlays/actors/ovl_En_Ma3/overlay.cfg
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ovl_En_Ma3
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z_en_ma3.c
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src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
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src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
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#include "z_en_ma3.h"
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#define ROOM 0x00
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#define FLAGS 0x00000039
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void EnMa3_Init(EnMa3* this, GlobalContext* globalCtx);
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void EnMa3_Destroy(EnMa3* this, GlobalContext* globalCtx);
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void EnMa3_Update(EnMa3* this, GlobalContext* globalCtx);
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void EnMa3_Draw(EnMa3* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Ma3_InitVars =
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{
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ACTOR_EN_MA3,
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ACTORTYPE_NPC,
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ROOM,
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FLAGS,
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OBJECT_MA2,
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sizeof(EnMa3),
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(ActorFunc)EnMa3_Init,
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(ActorFunc)EnMa3_Destroy,
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(ActorFunc)EnMa3_Update,
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(ActorFunc)EnMa3_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2AA0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2BD4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2E54.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2EC8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2F28.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2F80.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3004.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3200.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3344.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3580.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Draw.s")
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src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
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src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
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#ifndef _Z_EN_MA3_H_
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#define _Z_EN_MA3_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x138];
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} EnMa3; // size = 0x0284
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extern const ActorInit En_Ma3_InitVars;
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#endif
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