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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Mm2/overlay.cfg
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src/overlays/actors/ovl_En_Mm2/overlay.cfg
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ovl_En_Mm2
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z_en_mm2.c
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54
src/overlays/actors/ovl_En_Mm2/z_en_mm2.c
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src/overlays/actors/ovl_En_Mm2/z_en_mm2.c
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#include "z_en_mm2.h"
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#define ROOM 0x00
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#define FLAGS 0x00000019
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void EnMm2_Init(EnMm2* this, GlobalContext* globalCtx);
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void EnMm2_Destroy(EnMm2* this, GlobalContext* globalCtx);
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void EnMm2_Update(EnMm2* this, GlobalContext* globalCtx);
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void EnMm2_Draw(EnMm2* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Mm2_InitVars =
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{
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ACTOR_EN_MM2,
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ACTORTYPE_NPC,
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ROOM,
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FLAGS,
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OBJECT_MM,
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sizeof(EnMm2),
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(ActorFunc)EnMm2_Init,
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(ActorFunc)EnMm2_Destroy,
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(ActorFunc)EnMm2_Update,
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(ActorFunc)EnMm2_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAEE50.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAEF70.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/EnMm2_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/EnMm2_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF224.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF2BC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF330.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF3C0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF57C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF5EC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF668.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/EnMm2_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/EnMm2_Draw.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAF9D8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mm2/func_80AAFA60.s")
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src/overlays/actors/ovl_En_Mm2/z_en_mm2.h
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src/overlays/actors/ovl_En_Mm2/z_en_mm2.h
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#ifndef _Z_EN_MM2_H_
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#define _Z_EN_MM2_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x170];
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} EnMm2; // size = 0x02BC
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extern const ActorInit En_Mm2_InitVars;
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#endif
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