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First proper commit.

This commit is contained in:
Jack Walker 2020-03-17 00:31:30 -04:00
parent be78236d36
commit 087f561f77
14086 changed files with 1200489 additions and 1 deletions

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ovl_En_OE2
z_en_oe2.c

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/*
* File: z_en_oe2.c
* Overlay: ovl_En_Oe2
* Description: Blue Navi Target. Probably unused since NPC's are blue and they do not use this actor.
*/
#include <ultra64.h>
#include <global.h>
#include <z64.h>
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x44];
/* 0x0190 */ ActorFunc updateFunc;
} ActorEnOE2; // size = 0x0194
#define ROOM 0x00
#define FLAGS 0x00000009
static void func_80ABE6A0(ActorEnOE2* this, ActorFunc func);
static void Init(ActorEnOE2* this, GlobalContext* globalCtx);
static void Destroy(ActorEnOE2* this, GlobalContext* globalCtx);
static void func_80ABE6DC(ActorEnOE2* this, GlobalContext* globalCtx);
static void Update(ActorEnOE2* this, GlobalContext* globalCtx);
static void Draw(ActorEnOE2* this, GlobalContext* globalCtx);
const ActorInit En_OE2_InitVars =
{
ACTOR_EN_OE2,
ACTORTYPE_NPC,
ROOM,
FLAGS,
OBJECT_OE2,
sizeof(ActorEnOE2),
(ActorFunc)Init,
(ActorFunc)Destroy,
(ActorFunc)Update,
(ActorFunc)Draw
};
static void func_80ABE6A0(ActorEnOE2* this, ActorFunc func)
{
this->updateFunc = func;
}
static void Init(ActorEnOE2* this, GlobalContext* globalCtx)
{
func_80ABE6A0(this, (ActorFunc)func_80ABE6DC);
}
static void Destroy(ActorEnOE2* this, GlobalContext* globalCtx)
{
}
static void func_80ABE6DC(ActorEnOE2* this, GlobalContext* globalCtx)
{
}
static void Update(ActorEnOE2* this, GlobalContext* globalCtx)
{
}
static void Draw(ActorEnOE2* this, GlobalContext* globalCtx)
{
}