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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_En_Vm/overlay.cfg
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src/overlays/actors/ovl_En_Vm/overlay.cfg
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ovl_En_Vm
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z_en_vm.c
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56
src/overlays/actors/ovl_En_Vm/z_en_vm.c
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src/overlays/actors/ovl_En_Vm/z_en_vm.c
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#include "z_en_vm.h"
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#define ROOM 0x00
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#define FLAGS 0x00000011
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void EnVm_Init(EnVm* this, GlobalContext* globalCtx);
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void EnVm_Destroy(EnVm* this, GlobalContext* globalCtx);
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void EnVm_Update(EnVm* this, GlobalContext* globalCtx);
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void EnVm_Draw(EnVm* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Vm_InitVars =
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{
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ACTOR_EN_VM,
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ACTORTYPE_ENEMY,
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ROOM,
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FLAGS,
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OBJECT_VM,
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sizeof(EnVm),
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(ActorFunc)EnVm_Init,
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(ActorFunc)EnVm_Destroy,
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(ActorFunc)EnVm_Update,
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(ActorFunc)EnVm_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2D460.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/EnVm_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/EnVm_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2D600.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2D68C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2D9D8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2DA7C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2DCC8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2DD70.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2DE7C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2DF84.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2E034.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/EnVm_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2E2D8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/func_80B2E340.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Vm/EnVm_Draw.s")
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src/overlays/actors/ovl_En_Vm/z_en_vm.h
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src/overlays/actors/ovl_En_Vm/z_en_vm.h
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#ifndef _Z_EN_VM_H_
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#define _Z_EN_VM_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x268];
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} EnVm; // size = 0x03B4
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extern const ActorInit En_Vm_InitVars;
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#endif
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