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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_Magic_Wind/overlay.cfg
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2
src/overlays/actors/ovl_Magic_Wind/overlay.cfg
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ovl_Magic_Wind
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z_magic_wind.c
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48
src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
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src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
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#include "z_magic_wind.h"
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#define ROOM 0x00
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#define FLAGS 0x02000010
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void MagicWind_Init(MagicWind* this, GlobalContext* globalCtx);
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void MagicWind_Destroy(MagicWind* this, GlobalContext* globalCtx);
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void MagicWind_Update(MagicWind* this, GlobalContext* globalCtx);
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void MagicWind_Draw(MagicWind* this, GlobalContext* globalCtx);
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/*
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const ActorInit Magic_Wind_InitVars =
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{
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ACTOR_MAGIC_WIND,
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ACTORTYPE_ITEMACTION,
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ROOM,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(MagicWind),
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(ActorFunc)MagicWind_Init,
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(ActorFunc)MagicWind_Destroy,
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(ActorFunc)MagicWind_Update,
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(ActorFunc)MagicWind_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B100.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/MagicWind_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/MagicWind_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B2A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B3C8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B468.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B4B4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B500.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B564.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/MagicWind_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/func_80B8B5F4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Magic_Wind/MagicWind_Draw.s")
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src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h
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src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h
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#ifndef _Z_MAGIC_WIND_H_
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#define _Z_MAGIC_WIND_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x28];
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} MagicWind; // size = 0x0174
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extern const ActorInit Magic_Wind_InitVars;
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#endif
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