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First proper commit.
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14086 changed files with 1200489 additions and 1 deletions
2
src/overlays/actors/ovl_Obj_Mure/overlay.cfg
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2
src/overlays/actors/ovl_Obj_Mure/overlay.cfg
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ovl_Obj_Mure
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z_obj_mure.c
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63
src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c
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src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c
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#include "z_obj_mure.h"
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#define ROOM 0x00
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#define FLAGS 0x00000000
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void ObjMure_Init(ObjMure* this, GlobalContext* globalCtx);
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void ObjMure_Destroy(ObjMure* this, GlobalContext* globalCtx);
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void ObjMure_Update(ObjMure* this, GlobalContext* globalCtx);
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/*
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const ActorInit Obj_Mure_InitVars =
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{
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ACTOR_OBJ_MURE,
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ACTORTYPE_ITEMACTION,
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ROOM,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(ObjMure),
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(ActorFunc)ObjMure_Init,
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(ActorFunc)ObjMure_Destroy,
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(ActorFunc)ObjMure_Update,
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NULL,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B98AA0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B98B1C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/ObjMure_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/ObjMure_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B98C88.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B98CB4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B98D18.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B98F38.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B990BC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B9910C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B99204.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B99224.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B992E4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B992F8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B99358.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B9942C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B995A4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B997CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/func_80B99950.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure/ObjMure_Update.s")
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src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h
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src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h
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#ifndef _Z_OBJ_MURE_H_
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#define _Z_OBJ_MURE_H_
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#include <ultra64.h>
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#include <global.h>
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x60];
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} ObjMure; // size = 0x01AC
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extern const ActorInit Obj_Mure_InitVars;
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#endif
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