1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 06:10:21 +00:00

First proper commit.

This commit is contained in:
Jack Walker 2020-03-17 00:31:30 -04:00
parent be78236d36
commit 087f561f77
14086 changed files with 1200489 additions and 1 deletions

View file

@ -0,0 +1,2 @@
ovl_Obj_Mure2
z_obj_mure2.c

View file

@ -0,0 +1,52 @@
#include "z_obj_mure2.h"
#define ROOM 0x00
#define FLAGS 0x00000000
void ObjMure2_Init(ObjMure2* this, GlobalContext* globalCtx);
void ObjMure2_Update(ObjMure2* this, GlobalContext* globalCtx);
/*
const ActorInit Obj_Mure2_InitVars =
{
ACTOR_OBJ_MURE2,
ACTORTYPE_PROP,
ROOM,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ObjMure2),
(ActorFunc)ObjMure2_Init,
(ActorFunc)Actor_Noop,
(ActorFunc)ObjMure2_Update,
NULL,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B99F40.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A058.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A158.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A260.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A2B0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A438.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A534.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/ObjMure2_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A628.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A638.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A658.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A668.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A6E8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/func_80B9A6F8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure2/ObjMure2_Update.s")

View file

@ -0,0 +1,15 @@
#ifndef _Z_OBJ_MURE2_H_
#define _Z_OBJ_MURE2_H_
#include <ultra64.h>
#include <global.h>
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x3C];
} ObjMure2; // size = 0x0188
extern const ActorInit Obj_Mure2_InitVars;
#endif