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First proper commit.

This commit is contained in:
Jack Walker 2020-03-17 00:31:30 -04:00
parent be78236d36
commit 087f561f77
14086 changed files with 1200489 additions and 1 deletions

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ovl_Obj_Mure3
z_obj_mure3.c

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#include "z_obj_mure3.h"
#define ROOM 0x00
#define FLAGS 0x00000000
void ObjMure3_Init(ObjMure3* this, GlobalContext* globalCtx);
void ObjMure3_Destroy(ObjMure3* this, GlobalContext* globalCtx);
void ObjMure3_Update(ObjMure3* this, GlobalContext* globalCtx);
/*
const ActorInit Obj_Mure3_InitVars =
{
ACTOR_OBJ_MURE3,
ACTORTYPE_BG,
ROOM,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ObjMure3),
(ActorFunc)ObjMure3_Init,
(ActorFunc)ObjMure3_Destroy,
(ActorFunc)ObjMure3_Update,
NULL,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9A9D0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AA90.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9ABA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9ACE4.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9ADCC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/ObjMure3_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/ObjMure3_Destroy.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AF24.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AF34.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AF54.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AF64.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AFEC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/func_80B9AFFC.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Mure3/ObjMure3_Update.s")

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#ifndef _Z_OBJ_MURE3_H_
#define _Z_OBJ_MURE3_H_
#include <ultra64.h>
#include <global.h>
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x24];
} ObjMure3; // size = 0x0170
extern const ActorInit Obj_Mure3_InitVars;
#endif