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Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
* Decompile speed_meter.c and add VIEWPORT_INIT macro - speed_meter.c: OK - Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro * get rid of some magic numbers * use early return instead of a big if block in SpeedMeter_DrawTimeEntries
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16 changed files with 249 additions and 749 deletions
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@ -1140,10 +1140,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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View_Init(&view, gfxCtx);
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view.flags = 2 | 8;
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// clang-format off
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viewport.bottomY = SCREEN_HEIGHT; viewport.rightX = SCREEN_WIDTH;
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viewport.topY = 0; viewport.leftX = 0;
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// clang-format on
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VIEWPORT_INIT(viewport, SCREEN_HEIGHT, SCREEN_WIDTH, 0, 0);
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View_SetViewport(&view, &viewport);
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func_800AB9EC(&view, 15, &gfxP);
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