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Clean-up some objectively useless parens
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parent
940942fad4
commit
09529e36f8
12 changed files with 23 additions and 25 deletions
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@ -2694,7 +2694,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
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objBankIndex = Object_GetIndex(&globalCtx->objectCtx, actorInit->objectId);
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if ((objBankIndex < 0) ||
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((actorInit->category == ACTORCAT_ENEMY) && (Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num)))) {
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((actorInit->category == ACTORCAT_ENEMY) && Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num))) {
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// "No data bank!! <data bank=%d> (profilep->bank=%d)"
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osSyncPrintf(VT_COL(RED, WHITE) "データバンク無し!!<データバンク=%d>(profilep->bank=%d)\n" VT_RST,
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objBankIndex, actorInit->objectId);
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@ -115,9 +115,9 @@ void BgMoriHineri_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void func_808A39FC(BgMoriHineri* this, GlobalContext* globalCtx) {
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CollisionHeader* colHeader;
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if ((Object_IsLoaded(&globalCtx->objectCtx, this->moriHineriObjIdx)) &&
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(Object_IsLoaded(&globalCtx->objectCtx, this->moriTexObjIdx)) &&
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((this->boxObjIdx < 0) || (Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx)))) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->moriHineriObjIdx) &&
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Object_IsLoaded(&globalCtx->objectCtx, this->moriTexObjIdx) &&
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((this->boxObjIdx < 0) || Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {
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this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
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if (this->dyna.actor.params >= 4) {
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this->dyna.actor.params -= 4;
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@ -717,7 +717,7 @@ void func_8098652C(DemoIm* this, GlobalContext* globalCtx) {
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}
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void func_80986570(DemoIm* this, GlobalContext* globalCtx) {
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if ((Animation_OnFrame(&this->skelAnime, 7.0f)) && (this->actor.bgCheckFlags & 1)) {
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if (Animation_OnFrame(&this->skelAnime, 7.0f) && (this->actor.bgCheckFlags & 1)) {
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u32 sfxId = SFX_FLAG;
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sfxId += SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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@ -105,7 +105,7 @@ s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) {
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}
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Actor_Kill(&this->actor);
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return 1;
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} else if ((this->actor.world.rot.y == -1) && (Flags_GetClear(globalCtx, this->actor.room))) {
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} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) {
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LOG_STRING("共倒れ", "../z_elf_msg.c", 172); // "Mutual destruction"
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if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
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Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
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@ -82,7 +82,7 @@ s32 ElfMsg2_KillCheck(ElfMsg2* this, GlobalContext* globalCtx) {
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}
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Actor_Kill(&this->actor);
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return 1;
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} else if ((this->actor.world.rot.y == -1) && (Flags_GetClear(globalCtx, this->actor.room))) {
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} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) {
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LOG_STRING("共倒れ2", "../z_elf_msg2.c", 182); // "Mutual destruction 2"
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if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
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Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
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@ -506,9 +506,8 @@ void EnFloormas_BigStopWalk(EnFloormas* this, GlobalContext* globalCtx) {
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void EnFloormas_Run(EnFloormas* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if ((((Animation_OnFrame(&this->skelAnime, 0.0f)) || (Animation_OnFrame(&this->skelAnime, 12.0f))) ||
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(Animation_OnFrame(&this->skelAnime, 24.0f))) ||
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(Animation_OnFrame(&this->skelAnime, 36.0f))) {
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if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 12.0f) ||
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Animation_OnFrame(&this->skelAnime, 24.0f) || Animation_OnFrame(&this->skelAnime, 36.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_WALK);
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}
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@ -680,7 +679,7 @@ void EnFloormas_SmWalk(EnFloormas* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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DECR(this->smActionTimer);
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if ((Animation_OnFrame(&this->skelAnime, 0.0f)) || (Animation_OnFrame(&this->skelAnime, 18.0f))) {
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if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 18.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLOORMASTER_SM_WALK);
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}
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@ -699,7 +698,7 @@ void EnFloormas_SmDecideAction(EnFloormas* this, GlobalContext* globalCtx) {
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s32 isAgainstWall;
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SkelAnime_Update(&this->skelAnime);
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if ((Animation_OnFrame(&this->skelAnime, 0.0f)) || (Animation_OnFrame(&this->skelAnime, 18.0f))) {
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if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 18.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLOORMASTER_SM_WALK);
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}
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isAgainstWall = this->actor.bgCheckFlags & 8;
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@ -181,7 +181,7 @@ void EnHeishi3_CatchStart(EnHeishi3* this, GlobalContext* globalCtx) {
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void func_80A55BD4(EnHeishi3* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if ((Animation_OnFrame(&this->skelAnime, 1.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 17.0f) != 0)) {
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if (Animation_OnFrame(&this->skelAnime, 1.0f) || Animation_OnFrame(&this->skelAnime, 17.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KNIGHT_WALK);
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}
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if (this->caughtTimer == 0) {
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@ -403,7 +403,7 @@ void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx) {
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if (this->animFlagAndTimer != 0) {
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this->animFlagAndTimer--;
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}
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if ((Animation_OnFrame(&this->skelAnime, 0.0f)) || (Animation_OnFrame(&this->skelAnime, 6.0f))) {
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if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 6.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
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}
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if (this->actor.bgCheckFlags & 8) {
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@ -573,9 +573,8 @@ void func_80AEBB3C(EnRu1* this) {
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void func_80AEBB78(EnRu1* this) {
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SkelAnime* skelAnime = &this->skelAnime;
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if ((((Animation_OnFrame(skelAnime, 4.0f)) || (Animation_OnFrame(skelAnime, 13.0f))) ||
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(Animation_OnFrame(skelAnime, 22.0f))) ||
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(Animation_OnFrame(skelAnime, 31.0f))) {
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if (Animation_OnFrame(skelAnime, 4.0f) || Animation_OnFrame(skelAnime, 13.0f) ||
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Animation_OnFrame(skelAnime, 22.0f) || Animation_OnFrame(skelAnime, 31.0f)) {
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func_80078914(&this->actor.projectedPos, NA_SE_PL_SWIM);
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}
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}
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@ -832,7 +831,7 @@ void func_80AEC650(EnRu1* this) {
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s32 pad[2];
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if (this->unk_280 == 0) {
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if ((Animation_OnFrame(&this->skelAnime, 2.0f)) || (Animation_OnFrame(&this->skelAnime, 7.0f))) {
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if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 7.0f)) {
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func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT);
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}
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}
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@ -1893,9 +1892,9 @@ void func_80AEF3A8(EnRu1* this, GlobalContext* globalCtx) {
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void func_80AEF40C(EnRu1* this) {
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SkelAnime* skelAnime = &this->skelAnime;
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if ((Animation_OnFrame(skelAnime, 2.0f)) || (Animation_OnFrame(skelAnime, 7.0f)) ||
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(Animation_OnFrame(skelAnime, 12.0f)) || (Animation_OnFrame(skelAnime, 18.0f)) ||
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(Animation_OnFrame(skelAnime, 25.0f)) || (Animation_OnFrame(skelAnime, 33.0f))) {
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if (Animation_OnFrame(skelAnime, 2.0f) || Animation_OnFrame(skelAnime, 7.0f) ||
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Animation_OnFrame(skelAnime, 12.0f) || Animation_OnFrame(skelAnime, 18.0f) ||
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Animation_OnFrame(skelAnime, 25.0f) || Animation_OnFrame(skelAnime, 33.0f)) {
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func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT);
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}
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}
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@ -351,8 +351,8 @@ void EnWallmas_Walk(EnWallmas* this, GlobalContext* globalCtx) {
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Math_ScaledStepToS(&this->actor.world.rot.y, (s16)((s32)this->actor.yawTowardsPlayer + 0x8000), 0xB6);
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if ((Animation_OnFrame(&this->skelAnime, 0.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 12.0f) != 0) ||
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(Animation_OnFrame(&this->skelAnime, 24.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 36.0f) != 0)) {
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if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 12.0f) ||
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Animation_OnFrame(&this->skelAnime, 24.0f) || Animation_OnFrame(&this->skelAnime, 36.0f)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_WALK);
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}
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}
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@ -370,7 +370,7 @@ void EnXc_SetWalkingSFX(EnXc* this, GlobalContext* globalCtx) {
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u32 sfxId;
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s32 pad2;
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if ((Animation_OnFrame(&this->skelAnime, 11.0f)) || (Animation_OnFrame(&this->skelAnime, 23.0f))) {
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if (Animation_OnFrame(&this->skelAnime, 11.0f) || Animation_OnFrame(&this->skelAnime, 23.0f)) {
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if (this->actor.bgCheckFlags & 1) {
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sfxId = SFX_FLAG;
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sfxId += SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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@ -1438,7 +1438,7 @@ void func_80B51D24(EnZl2* this, GlobalContext* globalCtx) {
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u32 sfxId;
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SkelAnime* skelAnime = &this->skelAnime;
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if ((Animation_OnFrame(skelAnime, 6.0f)) || (Animation_OnFrame(skelAnime, 0.0f))) {
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if (Animation_OnFrame(skelAnime, 6.0f) || Animation_OnFrame(skelAnime, 0.0f)) {
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if (this->actor.bgCheckFlags & 1) {
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sfxId = SFX_FLAG;
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sfxId += SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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