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Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h * Add PAL_N64 shorthand
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21 changed files with 42 additions and 51 deletions
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#include "quake.h"
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#include "rand.h"
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#include "terminal.h"
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#include "versions.h"
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#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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#include "global.h"
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#include "versions.h"
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void Interface_Destroy(PlayState* play) {
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Map_Destroy(play);
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#include "global.h"
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#include "message_data_static.h"
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#include "versions.h"
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/**
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* Loads a texture from kanji for the requested `character` into the character texture buffer
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#include "global.h"
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#include "terminal.h"
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#include "versions.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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#include "assets/textures/do_action_static/do_action_static.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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#include "global.h"
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#include "quake.h"
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#include "versions.h"
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#include "z64frame_advance.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#include "global.h"
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#include "terminal.h"
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#include "versions.h"
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#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
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#define CHECKSUM_SIZE (sizeof(Save) / 2)
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