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ovl_Magic_Dark (#495)
* merge upstream * Merge upstream * Small formatting * Data section * MagicDark_Draw * Gross match of func_80B874E4 * Add func_8005A9CC to functions.h * Work on func_80B87A18 * func_80B8772C * Remove comment * Work on func_80B87A18 * Correct fp constant * Add regalloc comment ;( * Move negatives to numbers * Stupid casts >:( * Use this->actor when possible * It's so close * Use cast + 0xFF * func_80B87A18 * Delete asm and replace globalCtx2 * Update spec * static everything * Name scale * Use decimal for alpha * Name some stuff * Delete reloc * Name orbOffset * Name some functions * Make unused data colors (because it probably is) * Change >= to > * Use clamps * Name MagicDark_DimLighting * Name gfx * Rename prototype params * Cleanup * Funny cast Co-authored-by: Ethan Roseman <ethteck@gmail.com>
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@ -3367,8 +3367,7 @@ endseg
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name "ovl_Magic_Dark"
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include "build/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.o"
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include "build/data/overlays/actors/z_magic_dark.data.o"
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include "build/data/overlays/actors/z_magic_dark.reloc.o"
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include "build/src/overlays/actors/ovl_Magic_Dark/ovl_Magic_Dark_reloc.o"
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endseg
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