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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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46 changed files with 212 additions and 162 deletions
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@ -314,7 +314,7 @@ void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
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s32 y2;
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s32 add;
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s32 uls;
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s32 yinc; // vertical increment amount
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s32 yinc; // vertical increment amount
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s32 ult;
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s32 lrx;
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s32 lry;
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@ -357,12 +357,14 @@ void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
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this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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do {} while(0); // force register allocation behavior
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gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, yinc, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult,
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lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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do {
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} while (0); // force register allocation behavior
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gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, yinc, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls,
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ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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do {} while(0); // force register allocation behavior
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do {
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} while (0); // force register allocation behavior
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + yinc) << 2, (lry + yinc) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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