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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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@ -4091,7 +4091,7 @@ void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3) {
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* Spawns En_Part (Dissipating Flames) actor as a child of the given actor.
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*/
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Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
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GlobalContext* globalCtx, s16 params, s32 arg8) {
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GlobalContext* globalCtx, s16 params, s32 arg8) {
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EnPart* spawnedEnPart;
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spawnedEnPart =
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