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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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46 changed files with 212 additions and 162 deletions
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@ -1163,7 +1163,7 @@ s32 DemoIm_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
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if ((*unk_2D0 != 0) && (limbIndex == 15)) {
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*dList = D_0600EDE8;
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}
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return false;
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}
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@ -1202,8 +1202,8 @@ void func_80987658(DemoIm* this, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
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SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, DemoIm_OverrideLimbDraw,
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DemoIm_PostLimbDraw, this);
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SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
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DemoIm_OverrideLimbDraw, DemoIm_PostLimbDraw, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_im.c", 925);
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}
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