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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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46 changed files with 212 additions and 162 deletions
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@ -599,8 +599,8 @@ void func_80A3F908(EnGo* this, GlobalContext* globalCtx) {
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isUnkCondition =
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func_80A3ED24(globalCtx, this, &this->unk_1E0, float1, EnGo_GetTextID, EnGo_SetFlagsGetStates);
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} else {
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isUnkCondition =
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func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, float1, EnGo_GetTextID, EnGo_SetFlagsGetStates);
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isUnkCondition = func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, float1, EnGo_GetTextID,
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EnGo_SetFlagsGetStates);
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}
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if (((this->actor.params & 0xF0) == 0x90) && (isUnkCondition == true)) {
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