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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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@ -775,7 +775,7 @@ u16 EnGo2_GetTextId(GlobalContext* globalCtx, Actor* thisx) {
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s16 EnGo2_GetState(GlobalContext* globalCtx, Actor* thisx) {
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EnGo2* this = THIS;
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switch (this->actor.params & 0x1F) {
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case GORON_CITY_ROLLING_BIG:
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return EnGo2_GetStateGoronCityRollingBig(globalCtx, this);
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